I think Cure III should be a group wide Benediction with a 10 or 15 min cooldown. Thats a lot of aggro tho...![]()

I think Cure III should be a group wide Benediction with a 10 or 15 min cooldown. Thats a lot of aggro tho...![]()
If you scale cure mana costs accordingly it should look like this Cure I (133mp), Cure II (266mp), Cure III (399mp). SE, however, made Cure III cost an additional 106mp (assuming because it is considered AOE). That being said... CureIII (4y radius), Med I (15y radius) and Med II (20y radius). It's obvious Cure III was designed to be a tank/melee short range aoe heal. It's just with the 4y radius on it that design idea is now flawed. Increasing its radius to 7y-10y would surely make this heal more desirable. I currently use Cure III when the situation arises (about 10% of the time in any dungeon run). The 4y radius just means that the situation practically never happens... Cure III seems to produce less threat than Meds and is an easy way to heal up tank/melee if you know how to use it. That's why I whole-heartedly agree with the notion of just simply increasing its radius a little.
So a level 3 limit without the rez and likely less immobilization of the caster? We already have enough 'nope, that major mistake didn't happen' abilities available to the party, but I doubt I represent the majority so my viewpoint is probably not the one most of the design decisions are aimed at.
Gonna say the next healer changes after the confirmed pet macros are a SCH nerf for healing in some form (Throughput, MP or enmity). We're probably going to see some piddly WHM buff in an area that isn't needed, and holy will be nerfed.
Overheals are most likely going to receive an enmity nerf.
Of course, these are just gut feelings and are probably wrong. Nothing SE said makes me believe it will happen. The SCH nerf is simply based off of the fact I'm scared my SCH is going to be nerfed because of how awesome it's going to be to have pet macros. The WHM buff is because there has been a lot of bitterness about WHMs being the only MP user to actually have to worry about MP, and the differences in enmity are apparent. The holy nerf is because it's just too good. No healer should be able to outDD a BLM in WP SRs. lol

I think the only thing we will see is a slight change to Raise/Ressurection. When we'll raise someone, they'll get a slight Invulnerability untill we can cure them. I don't think any other changes are needed for the healers jobs... (But revise Cure 3 would be nice even if it's not NEEDED.)
One thing that I hope they don't change in 2.1. I love the fact that allagan gear is a step above DL but not as good as AF2 (in most cases). The plus about allagan is that it can be used for multiple jobs (you collect healing allagan and you can use it for whm/sch). Whereas AF2 is job specific. I think it's fair and awesome at the same time. Given the fact that I currently don't have a raid group nor do I have time to raid with my newborn baby. Yet I can still be on par with healing as someone in allagan. I'm hoping they keep it the same in later updates for those of us that don't have much time to play (believe me I'd be playing everyday day if I could be). When I speak of allagan I am only going on what others tell me about it since I don't own a piece myself so feel free to correct me if I am wrong (I'm just ignorant lol).
Fact with this is, it's not a change to healers but to resurrection problems in general. I think it's more like putting a patch on an unexpected mistake they did.I think the only thing we will see is a slight change to Raise/Ressurection. When we'll raise someone, they'll get a slight Invulnerability untill we can cure them. I don't think any other changes are needed for the healers jobs... (But revise Cure 3 would be nice even if it's not NEEDED.)
The thing with Cure 3 is we basically have a useless skill. Sure we can live without it, but should we? I don't know if any other class has useless skills, really. I also think trasnforming it into an LB would be inappropriate, though I can't for the life of me think of anything else. All the cool effects seem to be on other classes, while WHM has very standard effect skills, so not much leeway for imagination. Not complaining about WHM, mind you, I love playing it, but with its design I can really see why some changes can't find place.
I don't recall any other classes having useless abilities like WHM's Cure III. I'd be happy with a simple radius increase of 10y at this point. You can still use it but it takes a good deal of skill/luck to get it to work properly and isn't worth 505mp if it fails to AOE heal its targets 70% of the time. As for resurrection... I think the momentary invincibility will be a welcomed addition for sure.
I am so happy about this you don't even understand.
Especially in Titan hard mode when I raise someone and then a weight of land or a bomb explodes nearby sigh.
I made a list with things that need a change:
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Thats basicly all. The rest is well balanced. Do not muddle this up with the rest is useful.
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