Just because a player misses a week here or there does not drastically reduce their gear level in relation to other players. Your point is moot. It is a great equalizer because it keeps the average ilvl down and keeps those players circulating in DF (if only for the first few days a week). This, in turn, keeps content challenging, as players don't easily max gear prior to every next level encounter. Missing a week or two does not put anyone drastically behind because the cap is set at a level which makes gear obtainable only once every 2 weeks or more.But it's not an equalizer, that's half the issue. If you miss a week, you're just a week behind now. Nothing you can do about it. Sure, a lot of folks don't get their full 300/300 each week, but then again, a lot do. If they allowed the unused portion to roll over into the next weeks allotment, up to the 2000 tome cap, then it would be an equalizer.
I really don't like the dead end wall when hitting the cap since I'm getting almost no reward from running it again with FC members who didn't reach their cap.
I say bring back the fatigue system and apply it to tome stones. Fatigue should be severe so you can't get a lot more. This way we are some what rewarded for running it again after fatigue starts to set in.
E.g.
300: 10 runs of WP
+100: 10 runs of WP
+100: 20 runs of WP
+100: 50 runs of WP
Armchair Game Dev Thread on its finest.
It does tend to add up over time. Makes progression very difficult for those who like to/can only play in bursts, such as many in the armed forces.
Your opinion is invalid. (Am I doing this right?)
Different way of going about it, but the end result should be about the same. I'd be happy with this solution as well.
Last edited by Lurkios; 12-03-2013 at 01:08 AM.
It's a good way to keep players to keep playing the game until 2.1 patch, where there's more content. Haha, well they got me.
You realize that if there was not a cap people would have been geared out in i90 within the first month and as soon as they cleared t5 dropped the game right? The little bit of progression people have now would not even exist and instead of the "some darklight", "relic+1", "full darklight and relic +1, blah blah blah shouts it would be "ilvl90 gear only or go home."
That, IMO, would be terrible for the community because we already have a gap and a purple elephant between people doing/clearing coil and people who just hit 50/starting coil.
With that said I think the leves idea is interesting and could be either really good or really bad. Depends on how many marks they would award for each completion and how long that grind would feel.
Well there is a caveat here and while it may negatively affect your gear level, if say, you can only play 1 week a month but have tons of time during that one week. However, it also keeps the gear level of other players down as well, making you that much more competitive when you do play. While it may suck to be in this position if you want to be a top-level player, do understand that the system benefits the vast majority of players out there and spurs players to continue playing the game as opposed to rushing gear cap and dropping-off.
Sucks to be part of the minority which is not specifically catered to, but do realize in every MMO there are tons of different players with a myriad of schedules. All the devs can do is try to make the game enjoyable to the most people they can. I feel the devs have done a great job with this system (for the majority of players).
tl;dr sucks to be you, but the system does benefit the majority of the player-base.
And how would allowing unearned myth tomes from one week to be earned the next (again, up to the already existing 2000 tome cap) negatively affect this system? It wouldn't allow consistent players to earn any more tomes then they already have - it would only allow those who find themselves unable to play for a few weeks at a time (vacations, deployments, overtime, finals, etc.) to make up the lost time, given they didn't get too far behind and were willing to put in the compounded grind of all those weeks.Well there is a caveat here and while it may negatively affect your gear level, if say, you can only play 1 week a month but have tons of time during that one week. However, it also keeps the gear level of other players down as well, making you that much more competitive when you do play. While it may suck to be in this position if you want to be a top-level player, do understand that the system benefits the vast majority of players out there and spurs players to continue playing the game as opposed to rushing gear cap and dropping-off.
Last edited by Lurkios; 12-03-2013 at 01:30 AM.
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