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Thread: Myth Caps

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  1. #1
    Player
    Faedden's Avatar
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    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Talynia View Post
    Giving dungeons/coil a cool down accomplishes the same thing a token system does, slowing down progression to keep your players playing over a long period of time. Also, if dungeons had a cool down they would have to change the entire system they have in place now including doing relic quests.
    Depending on the cool down would depend on how slow the progression is. Usually with token systems are much slower than running dungeons. But like I said, I know that will never happen. I'm fully aware of the fact that the game isn't set up that way.
    (0)

  2. #2
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Faedden View Post
    Then maybe they shouldn't have made this game so easy? I mean you can get to 50 in like 3 days. I hate token systems and wish they would do away with it. Just make it drops from dungeons and give the dungeons a CD. But I realize that will never happen ;3;
    I am with you on this....if they wanted to purposely hold players up they should have (in my opinion) done it in a "better" way. I think we are all just sick of doing the same 1-2 dungeons every week and Coils for those of us that can find groups to play with (my FC does not have enough players ready yet...so save the comments on that one). They should have made the RELIC Quest longer than hell to complete so that when you got it you felt REALLY GOOD about what you are holding...it feels good now but with many out there it almost cheapens it...alright it completely cheapens it. They also should have made super long quests to obtain your DL and/ or AF +1 gear and then that would have felt good to have...instead we say, " I just ran WP and AK a bunch of times to get this gear and it took me this long to do it...yay?"
    The entire problem here is that the game was rushed and this was an "easy" solution for them to make it work in their mind. run the same dungeons and create a token system so that we do not have to come up with more content right now. Then we will make T5 hard as hell so players will be stuck forever unless they have no lives and can play with the same group for 6 hours a day on end to get it down so good that they can finally beat the cheating content.
    Yes I am ranting but I feel that people making excuses for lack of content is frustrating when it is lack of creativity on the part of the dev team.
    To be fair I will say that I still love the game and I grind out my dungeons each week (thank god they are raising MYTH cap to 450) and have fun with my FC and leveling my alts and crafting...I just want some more frigging story please....I do not even burn through content like some people so it cannot be said that I "over play" the game and it is my fault.
    Come on Crystal Tower....we all need (well some of us need) our iLV 80 gear since it takes 6 months to get all AF +1 to tide us over for a while.
    (2)
    Last edited by Mikedizzy; 12-03-2013 at 04:12 AM.

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  3. #3
    Player
    Tridus1x's Avatar
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    Sep 2013
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    140
    Character
    Soup Sifu
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    The key point I got from the OP is something he is not really being forthcoming about. Which is the fact that he wants to take a month off from the game and be able to catch up another month, therefore being able to alter his subscription and saving himself money. I'm sorry to burst your bubble on this, but I don't think a company looking for profits is going to go ahead with this type of plan.
    (0)

  4. #4
    Player
    Lurkios's Avatar
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    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Tridus1x View Post
    The key point I got from the OP is something he is not really being forthcoming about. Which is the fact that he wants to take a month off from the game and be able to catch up another month, therefore being able to alter his subscription and saving himself money. I'm sorry to burst your bubble on this, but I don't think a company looking for profits is going to go ahead with this type of plan.
    Not quite. Personally, I wouldn't paticularly mind if they adopted an EVEesque system where the rollover only happened so long as the account was active. The key point, for me, is that myself and my friends tend to have fairly hectic work schedules that don't always allow us play - but when we play we play hard. I'd like that to count for something.

    Quote Originally Posted by Codek View Post
    That would be a system where all fresh 50's have the ability to quickly farm up 2000 Myths and burn through content...Exactly what the Dev team is trying to avoid.
    I'm going to need you to explain that mathematically. It would allow for exactly zero myth gain over what is possible with the existing system.
    (1)
    Last edited by Lurkios; 12-03-2013 at 01:42 AM.

  5. #5
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lurkios View Post

    I'm going to need you to explain that mathematically. It would allow for exactly zero myth gain over what is possible with the existing system.
    How is that? the current system caps the user at 300 once they turn 50, your system would already have accumulated roll overs during the leveling process. Is there a defined point where you are declaring a character as eligible to quickly farm up iLvL 90 gear?
    (1)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  6. #6
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Codek View Post
    How is that? the current system caps the user at 300 once they turn 50, your system would already have accumulated roll overs during the leveling process. Is there a defined point where you are declaring a character as eligible to quickly farm up iLvL 90 gear?
    I'm assuming the roll over would start once they hit 50 and they haven't hit cap for that week.
    (0)

  7. #7
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Faedden View Post
    I'm assuming the roll over would start once they hit 50 and they haven't hit cap for that week.
    I would also imagine the addition that this would only apply to DoW/DoM characters hitting 50. Would be pointless to have it start for someone with a crafting class maxed first.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  8. #8
    Player
    Gucci_Charms's Avatar
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    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    #FirstWorldProblems
    (4)

  9. #9
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I completely agree OP, myth cap should be removed. At the same time they should also fix the bug where myth caps are dropping from instances far below ilvl i90. So removing the myth cap, and at the same time fixing the bug where myth tomes are dropping from WP, AK, and the HM Primals would be a good step in the right direction.
    (1)

  10. #10
    Player
    Lord_Zlatan's Avatar
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    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by zdub303 View Post
    I completely agree OP, myth cap should be removed. At the same time they should also fix the bug where myth caps are dropping from instances far below ilvl i90. So removing the myth cap, and at the same time fixing the bug where myth tomes are dropping from WP, AK, and the HM Primals would be a good step in the right direction.
    what? I don't understand...
    (0)

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