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Thread: Myth Caps

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  1. #1
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    How is it pointless? So you want everyone to be in near full i90 within a couple weeks? What would be the point of DL? Hell, how is that even progression if they freely hand out top end gear like candy? Anway, they raised the cap to 450 which is completely fair so what you're saying is even more irrelevant. Lastly you not being to get gear/myth for not playing, sounds legit to me.
    (3)

  2. #2
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I wish they drop the cap and you only get like 2-5 myth per dungeon run, that way we can see all the new born whinners again
    (8)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  3. #3
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Here comes 60+ pages of "the color red vs the color green" arguing wonder which side will tire first.
    (2)

  4. #4
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    All I'm hearing is, "please suit the game to my individual wants". An MMO without a dangling carrot is a dead MMO.
    (3)

  5. #5
    Player
    StarMarmot's Avatar
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    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Dislike it a lot too. If I had nothing to do, I'd be more likely to pay extra subscriptions while grinding out myth gear freely for different classes then I would if I could play 3 hours a week getting it that way, because it's not like people say - you wouldn't get the gear "in a day" and it most definitely wouldn't be "handed to you for free" - it would be one heck of a grind, but if people feel they can always log on to progress, they'll be more inclined to stay. The whole throttling is to get more money, nothing else.

    Still, WoW, RIFT and SWTOR has it this way, and I'm sure it's going to stay the same here too even if the premises with different classes is nothing like how it works in those games. Gotta fit the mold.

    The idea with having it more like leves is a good one. That's something I could see them doing (it's in WoW, isn't it? At least with the PvP currency there).
    (1)

  6. #6
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    The use of the myth cap as an equalizer for player gear and stabilizer for DF was genius. Sorry if you don't see how much business sense it makes to keep players logging in and participating in your match making system as opposed to capping their gear out in a few weeks and not logging in until the next content release. SE's use of the capped token system makes the game more enjoyable for the vast majority of players. Deal with it (until it is gone).
    (3)

  7. #7
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sinth View Post
    The use of the myth cap as an equalizer for player gear and stabilizer for DF was genius.
    But it's not an equalizer, that's half the issue. If you miss a week, you're just a week behind now. Nothing you can do about it. Sure, a lot of folks don't get their full 300/300 each week, but then again, a lot do. If they allowed the unused portion to roll over into the next weeks allotment, up to the 2000 tome cap, then it would be an equalizer.

    Quote Originally Posted by PandaPause View Post
    Tupsi pretty much nailed it. We can move on from this thread.
    I'm glad we have your permission. Lets ride it out a bit further though.
    (2)
    Last edited by Lurkios; 12-03-2013 at 12:59 AM.

  8. #8
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Lurkios View Post
    But it's not an equalizer, that's half the issue. If you miss a week, you're just a week behind now. Nothing you can do about it. Sure, a lot of folks don't get their full 300/300 each week, but then again, a lot do. If they allowed the unused portion to roll over into the next weeks allotment, up to the 2000 tome cap, then it would be an equalizer.
    Just because a player misses a week here or there does not drastically reduce their gear level in relation to other players. Your point is moot. It is a great equalizer because it keeps the average ilvl down and keeps those players circulating in DF (if only for the first few days a week). This, in turn, keeps content challenging, as players don't easily max gear prior to every next level encounter. Missing a week or two does not put anyone drastically behind because the cap is set at a level which makes gear obtainable only once every 2 weeks or more.
    (2)

  9. #9
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sinth View Post
    Just because a player misses a week here or there does not drastically reduce their gear level in relation to other players.
    It does tend to add up over time. Makes progression very difficult for those who like to/can only play in bursts, such as many in the armed forces.

    Quote Originally Posted by Sinth View Post
    Your point is moot.
    Your opinion is invalid. (Am I doing this right?)

    Quote Originally Posted by Pseudopsia View Post
    I say bring back the fatigue system and apply it to tome stones. Fatigue should be severe so you can't get a lot more. This way we are some what rewarded for running it again after fatigue starts to set in.
    Different way of going about it, but the end result should be about the same. I'd be happy with this solution as well.
    (2)
    Last edited by Lurkios; 12-03-2013 at 01:08 AM.

  10. #10
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Lurkios View Post
    It does tend to add up over time. Makes progression very difficult for those who like to/can only play in bursts, such as many in the armed
    Well there is a caveat here and while it may negatively affect your gear level, if say, you can only play 1 week a month but have tons of time during that one week. However, it also keeps the gear level of other players down as well, making you that much more competitive when you do play. While it may suck to be in this position if you want to be a top-level player, do understand that the system benefits the vast majority of players out there and spurs players to continue playing the game as opposed to rushing gear cap and dropping-off.

    Sucks to be part of the minority which is not specifically catered to, but do realize in every MMO there are tons of different players with a myriad of schedules. All the devs can do is try to make the game enjoyable to the most people they can. I feel the devs have done a great job with this system (for the majority of players).

    tl;dr sucks to be you, but the system does benefit the majority of the player-base.
    (1)

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