Because that is what you said.
I am always calm, just direct.

Even in the quote you quoted I stated I am glad old FF players agree with me. I did not state that I wanted everyone to agree with me. 2/10
@Deusteele: A limited cover and aggro abilities does not make a FF paladin. If it were meant to be a knight, where are the breaker debuff skills? A gimpy cure, gimpy protect, gimpy raise offers little to party support.
Implicit not explicit, but he if that wasn't your intention we'll leave it at that.
Except that in FF games a Paladin was never comparable to a full healer.
They always had gimpy capabilities compared to a true healer in the FF games.
Heck, Cecil in FF4 dd not have any breaker abilities.


Underlined: Yes, yes it does. In fact that is all the Knight/Paladin job is in Final Fantasy. Cover and being in top slot in forward group, is what they are meant for. And as for the breaker skills. Those have been passed around to different jobs within the games metaverse that "Knights" don't have a particular claim to them. They are just as often granted to the Soldier and Fighter jobs then Knights.
And here's something to blow your mind; Paladins in FF:TA/A2 are portrayed as dual wield attackers in official artwork.
To get back on topic. PLD doesn't have better cross-class skills due to GLD being rebuilt for the ground up to become PLD. The developers had decided to force PLD to be tied to CNJ. This lead to GLD having a full suite of dps abilities to compensate for only being able to draw from the other tank based DoW.
Last edited by Deusteele; 12-03-2013 at 01:38 PM.

They also wear turbans, your point being? The Knight Job and Paladin job were two different job classes. Paladin are more an evolved version of the knight with mediocre healing abilities and support skills. You seem to have the idea I want a Paladin with all the healing power of a White Mage. I merely want a Paladin with more support skills to maximize my allies DPS potential and ensure stability of the party. Many Paladins would like a stronger heal and a functional raise. If we're going to talk about what the Paladin role in iterations of the series why don't we mention the Holy sword skills (Seiken) in Final Fantasy 9, Tactics, Tactics Advanced that would fall under not only dps but ranged dps?
Last edited by Taj; 12-03-2013 at 02:02 PM. Reason: poor wording


So the idea is the best tank in the game gets the second best support in the game and the 3rd best healing/party stability in the game?
I'm sorry - I totally understand that your gripe is with the playstyle of the class, but before you go singing doom and gloom about how the PLD doesn't feel like a PLD, do you think you could go get to level 50 and then check back in? I am not being sarcastic or snippy at all, but its a different game at level 50, and you will find yourself using the stoneskin you worked very hard for a lot, and using cover more often, and a plethora of other "Support" type work.
At level 41 (or whatever you are as of this moment) your experience is not indicative of what the game has to offer for PLDs. While I agree I wish there was one or two extra elements of White Magic to the Paladin, you also have to remember that this is a different game than I, II, III, IV, V, VI, VII, VIII, IX, X, XI, XII, and XIII. The PLD story line mentions VERY little about magical infusion of PLD defining them, its more about honor, and being a more or less mundane guard for the Ul'Dah palace.
Circling back to my original point, I think you are asking for too much. In traditional FF games, you could have the class that could cast Eden as a GF, attack for 9999, and use Cure3>All to heal the party for 7k+ each, because you had a 3-4 man party dynamic operating on a sophisticated turn-based platform in which you had to manage all of the characters; you needed to be able to pull off powerful moves every time you could touch a character.
That is not the case in this MMO, you get 1 character who needs to specialize dramatically in their given role during a dungeon, and there is no need to have a wide swathe of impressive abilities. If you had that, everyone else would be pretty bored : D PLDs don't need stabilizing magic or support magic because they would break the crap out of end-game. Even something like a small group heal without cutting away some of their mitigation (which they need, desperately) would tilt the survivability scales to an unreasonable level in most encounters.
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