Quote Originally Posted by Taj View Post
Cure II- Cure can save your ass in a tight spot but I read most Paladins sub this skill out for stoneskin. I personally feel Cure II would be more useful, and provide more of a reason to use Riot blade. It would also help us support the healer in instances where we are playing OT.
Not gonna do much with how much mind you have.
Quote Originally Posted by Taj View Post
Protect- Give us Proshell or take it away. This skill is honestly pretty pointless outside of solo play and even then you don't need it. Better left to the healers.
What about SCH then? They might as well have proshell. It's fine as is.
Quote Originally Posted by Taj View Post
Holy- An aoe skill that binds at the cost of all your mana. I don't see why one of the Paladins Iconic skills are not in his skillset. This looks like it was MADE for a Paladin. Happily trade Protect for this skill. (Or since it's a WHM skill let us have an equivalent called Holy Blade/Holy Flash/Holy Flare idgaf)
Because it's not iconic for a Paladin? You already have Flash that blinds.
Quote Originally Posted by Taj View Post
Raise- Let us raise in combat. No reason that we should not be able to raise the healer yet a Summoner (dps) can cast raise in combat.
There're plenty of reasons to. As dps, there is less chance the casting will get interrupted. As a tank, there're plenty of chances you will.
Quote Originally Posted by Taj View Post
Riot Blade- Potency increase please. Maybe I'm spoiled from my memories of Riot Blade in Final Fantasy 6 but it would be nice to have at least ONE dps skill if for nothing more then solo purposes.
Its potency is in-line with warrior's middle skill potency. What you need is a finisher and split that STR debuff from RoH.