I appreciate your Opinion Cass. However I feel that the tank role in Final Fantasy shouldn't be the same cookie cutter design as themajority of other MMORPG's. I personally have always liked the versatility of Paladin and in instances where we are not the main tank the skills I listed would greatly support party survivability.

Holy has been usable by Paladins in many Final Fantasy games across the board. It's not as useful, but I feel an AoE bind skill that saves the party belongs on a tanks bar. We both hate protect, but Cure generates aggro. In times where the healer is (somehow) running low on mp it would be nice to help take some of the heat off them while they regain mp. This will only suffice in mitigating the damage rather then actually healing it up but it could buy the healer some much needed time. I'd still rather be able to raise and risk losing hate for a moment then guaranteed wipe.