As many people have noticed Paladins have some of the worst cross class skills imaginable. As such I thought of what skills/skill changes I'd like to see added to our skilltrees.

Cure II- Cure can save your ass in a tight spot but I read most Paladins sub this skill out for stoneskin. I personally feel Cure II would be more useful, and provide more of a reason to use Riot blade. It would also help us support the healer in instances where we are playing OT.

Protect- Give us Proshell or take it away. This skill is honestly pretty pointless outside of solo play and even then you don't need it. Better left to the healers.

Holy- An aoe skill that binds at the cost of all your mana. I don't see why one of the Paladins Iconic skills are not in his skillset. This looks like it was MADE for a Paladin. Happily trade Protect for this skill. (Or since it's a WHM skill let us have an equivalent called Holy Blade/Holy Flash/Holy Flare idgaf)

Raise- Let us raise in combat. No reason that we should not be able to raise the healer yet a Summoner (dps) can cast raise in combat.

Cover- Longer duration or shorter cooldown. Preferably the latter.

Riot Blade- Potency increase please. Maybe I'm spoiled from my memories of Riot Blade in Final Fantasy 6 but it would be nice to have at least ONE dps skill if for nothing more then solo purposes.