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  1. #21
    Player
    Marowit's Avatar
    Join Date
    Dec 2013
    Posts
    180
    Character
    Marmora Morrighan
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Bixby View Post
    Note that once you unlock the jobs, LNC and DRG do not level separately, and MNK and PGL do not level separately. A job is a piece of equipment (a soul crystal) that you equip while you are on its base class. Whether you're currently a LNC (DRG soul crystal not equipped) or a DRG (soul crystal equipped), you are actually just leveling LNC.
    What. When I have this crystal equipped and I hit 1 as a Monk I also hit 31 as a pugilist? So as long as I'm leveling my Monk and Dragoon Pugilist and Lancer will be getting leveled depending on which I'm leveling, but Maurader won't get leveled unless I'm using a I think warrior crystal?
    (0)

  2. #22
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    PGL = MNK and LNC = DRG. If you are leveling either of those, the respective job will automatically be leveled up alongside it. Similarly, if you leveled a PGL to 50 first, then decided to level up LNC to 15, your MNK level would automatically be 50 because PGL = MNK; they share the same level and exp, no extra grinding.

    It kind of sucks in a way, because you don't learn the jobs and group dynamics as well, especially in the case of Arcanists (and probably more jobs to come). Say you get your Arcanist to 50, playing with a pet class and fighting as a DPS, then you level Conjurer to 15 and POOF! You're a level 50 healer class (granted, you have to do the class quests, but still....)

    For those who didn't grow up with MMOs and prefer the instant grat method, this system is quite friendly. As a side note, if you decided to stay a PGL and not go for MNK, you could take cross class skills from ANY combat class you have leveled up instead of just two sub classes (MNK can only take cross classes from LNC and MRD, I think.) So in my opinion, it's definitely worth it to level up as many as you can on one character.

    Crafting classes are a different beast, if you decide to get into materia and HQ gear eventually. The crafting classes feed off of each others cross class skills, and once you hit about level 35-40 it will be virtually impossible to craft any high quality without the use of skills from other crafting classes.
    (0)
    Last edited by ruinedmirage; 12-03-2013 at 06:51 AM.

  3. #23
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Marowit View Post
    What. When I have this crystal equipped and I hit 1 as a Monk I also hit 31 as a pugilist? So as long as I'm leveling my Monk and Dragoon Pugilist and Lancer will be getting leveled depending on which I'm leveling, but Maurader won't get leveled unless I'm using a I think warrior crystal?
    You will never be a level 1 Monk. You unlock MNK as PGL at 30, which means your MNK starts at 30. When you hit 31 as MNK, you hit 31 as PGL. And/or vice versa. You can switch back and forth willy nilly. XP you earn as MNK goes to PGL. XP you earn as PGL goes to PGL. Your MNK is whatever level your PGL is.

    You gain MRD XP when you are a MRD or a WAR. You gain LNC XP when you are a DRG or a LNC.
    (0)

  4. #24
    Player
    Marowit's Avatar
    Join Date
    Dec 2013
    Posts
    180
    Character
    Marmora Morrighan
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Thanks guys that makes way more sense now.

    I was under the impression it was like Fire emblem where when I hit X i got Y class at level 1 only this time instead of losing X i had to level that up separately. Thought I basically started out as a level 1 PGL and then once I got that to 10 I could then get a level 1 LNC and when I got those to 30 and 15 I got a level 1 MNK and if I wanted to level all of those to 50 I had to do them separately. I also thought once I finished that and got a marauder to level 15 I could unlock a level 1 dragoon and then level the maurader and dragoon to 50 by themselves. Meaning I thought I was looking at leveling 5 classes to 50 one at a time. Definitely was less crazy and grindy now that I understand how it will work and only have to technically level up two classes to max.
    (0)

  5. #25
    Player
    Marowit's Avatar
    Join Date
    Dec 2013
    Posts
    180
    Character
    Marmora Morrighan
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I'll definitely make at least my monk and dragoon on the same character knowing all this now. I might go ahead and make an archer and a black mage on a secondary toon but i will for sure go ahead and make my monk and dragoon on one character. Thank's again guys.

    P.S. 1000char limits suck
    (0)

  6. #26
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Marowit View Post
    P.S. 1000char limits suck
    You can edit your post(s) to get around the character limit.
    (0)

  7. #27
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Here's why you would create one: to run Coil multiple times a week (end game). To have separate Tomestone of Mythology caps.
    Here's why you wouldn't: go through all those story mode dungeons again, with all the long queue times. Especially as a DPS queueing for, say Sastasha. When your first class hits level 50 too, you gain some EXP bonus when levelling another class, proportional to the difference of levels between your current class and your highest leveled class.

    You can have every class on one character, but the current Coil lock out system kinda forces you to focus on one class at the moment. You are still beginning, but as a heads up, the current most difficult end game dungeon has a weekly lock out on it. This means once you've cleared it for the week, you cannot repeat it, until the next lock out reset, which is usually 3 PM (GMT +0). This also means that, if you were to clear it as a Dragoon, you wouldn't then be able to switch to a Monk and enter it again, since the lock out is based on character. Hence why I mentioned why people might want to make multiple characters - just to run Coil multiple times. There's also a cap for Mythology tomestones at end game (currency to buy a different set of end game gear), so you'll have to choose a class you want to gear. If you're not too bothered about end game yet though, go and have some fun trying out different classes. It's been a pleasant experience for me experiencing different classes. Also, having 1 of each tank/healer/dps in a class gives you something different to do in dungeons each time.
    (1)
    Last edited by juniglee; 12-03-2013 at 10:06 AM.

  8. #28
    Player
    Marowit's Avatar
    Join Date
    Dec 2013
    Posts
    180
    Character
    Marmora Morrighan
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by juniglee View Post
    Here's why you would create one: to run Coil multiple times a week (end game). To have separate Tomestone of Mythology caps.
    Here's why you wouldn't: go through all those story mode dungeons again, with all the long queue times. Especially as a DPS queueing for, say Sastasha. When your first class hits level 50 too, you gain some EXP bonus when levelling another class, proportional to the difference of levels between your current class and your highest leveled class.

    You can have every class on one character, but the current Coil lock out system kinda forces you to focus on one class at the moment. You are still beginning, but as a heads up, the current most difficult end game dungeon has a weekly lock out on it. This means once you've cleared it for the week, you cannot repeat it, until the next lock out reset, which is usually 3 PM (GMT +0). This also means that, if you were to clear it as a Dragoon, you wouldn't then be able to switch to a Monk and enter it again, since the lock out is based on character. Hence why I mentioned why people might want to make multiple characters - just to run Coil multiple times. There's also a cap for Mythology tomestones at end game (currency to buy a different set of end game gear), so you'll have to choose a class you want to gear. If you're not too bothered about end game yet though, go and have some fun trying out different classes. It's been a pleasant experience for me experiencing different classes. Also, having 1 of each tank/healer/dps in a class gives you something different to do in dungeons each time.
    Is coil something that's puggable and doable in a short ammount of time or do I need a guild static and it will still take us three hours? if its something I can do here and there throughout the week I can see making multiple toons since it would only be a little extra work to level them all up, but if its something I'd need three different shcedules for and 3 hours a piece I can't say I want to be raiding every day for 3 hours.
    (0)

  9. #29
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Marowit View Post
    Is coil something that's puggable and doable in a short ammount of time or do I need a guild static and it will still take us three hours? if its something I can do here and there throughout the week I can see making multiple toons since it would only be a little extra work to level them all up, but if its something I'd need three different shcedules for and 3 hours a piece I can't say I want to be raiding every day for 3 hours.
    The speed at which you clear Coil Turns 1 - 4 is relative to the experience and gear of your party. For someone who is starting out Coil for the first time, you are most likely to get a party of 7 other inexperienced players, and spend hours or days wiping until you eventually clear it. At this point, you are in farm mode, meaning every week you will just clear Turns 1 - 4, and due to the lockout, you can't run them any more on that toon. You can't use the Duty Finder to get a Coil party - you'll actually have to go to Wineport and shout for a party, and hope someone takes you in (if you are pugging). Otherwise, the best method would be to get a static party, since each team may have different methods of clearing each turn in Coil.

    Most end game players already have Turns 1 - 4 in farm mode, so they just wait for the weekly reset, and clear Turns 1 - 4 in about 2 hours, and are then done for the rest of the week. Unless they like crafting, or grinding more classes to level 50, some of them actually create a 2nd toon, so that they can go to Coil with a 2nd party.

    If you have multiple toons, and they are all in different static parties, you will have to juggle your responsibility to each team. You'll have to find a schedule that accommodates you being available for each team you are in.
    (1)

  10. #30
    Player
    Marowit's Avatar
    Join Date
    Dec 2013
    Posts
    180
    Character
    Marmora Morrighan
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    That doesn't sound to bad. I'm used to raiding a couple times a week so if it's something I can do in a couple hours one night that doesn't sound too horrible. The only challenge will be finding two groups that fit my schedule.

    Is coil the only raid or do most guilds do Coil night #1 X night #2 and Y night #3?
    (0)

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