Results 1 to 4 of 4
  1. #1
    Player
    Jeryhn's Avatar
    Join Date
    Dec 2012
    Posts
    14
    Character
    Jeryhn Astracrown
    World
    Excalibur
    Main Class
    Red Mage Lv 80

    [DEV Feedback] Guildhests & Seasonal Events

    So I was thinking, with the seasonal events that we've... erm, enjoyed thus far (particularly the Lightning event) I've been pretty disappointed. When we got to the Aspect of Chaos portion of the Lightning event, all I could think about was how underwhelming it seemed despite the cool Mor Dhona setting with Lightning summoning Odin and getting ready to throw down.

    Guildhests are also seriously underutilized. So what if we improved both Guildhests and Seasonal Events by merging the two?

    A small bullet-list of how the system is improved by using Guildhests:

    • You can team up with your friends, or, use the Duty Finder to access the Guildhest for quick accessibility. A new category under the Duty Finder called Seasonal Events can be created for this purpose and each individual event can be put up and taken down according to the length of the event.
    • Since the Guildhest system bases your rewards upon your first completion of the Duty, it provides a perfect avenue for awarding players with the quest item needed to complete that seasonal event (or perhaps that leg of the seasonal event) at their first completion. This is preferable to spamming player inventories with the quest items they no longer need after completing the quest (like the Lightning FATEs after the first chapter currently do).
    • With the above suggestions, you could use the new Duty Roulette system to award players tomestones for taking part in the seasonal event, making more of the player base willing to experience the event instead of either rushing it right when it is released or rushing to finish it before the event ends, both settings contributing to player congestion.
    • Character crossover events become more immersive. If, for instance, we got some kind of crossover event with Locke from FF6, I'd much rather the event be more small-scale and personal so I can actually see the NPC during whatever task is at hand. I can see this as being much more preferable compared to the "spam attacks on the monster because that's what we do in FATEs" way of doing things.
    • This stuff need not be limited to battle content either. Seasonal events that could involve crafting or gathering, or even the FATE-style systems on a much smaller scale could all provide amusing events while still rewarding players for their participation.
    • But speaking of battle content, it could suddenly be made challenging. The Aspect of Chaos from the Lightning event would be a perfect small-scale boss battle. Not quite FATE-level spam-a-key boredom, not quite Primal-level pay-attention role-fulfilling content. Just plain fun.
    • Those Guildhest achievements might actually be, y'know, achievable, because people would suddenly want to do some Guildhests. This bullet point caters to the cheevo crowds.

    What do you think, devs?
    (2)
    Last edited by Jeryhn; 12-02-2013 at 10:17 AM. Reason: 1000 character limits!

  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    This is good, using guildhest settings for this kind of temporary content would be nice, for all the reasons mentioned above and to add a little more of my own:
    • It would allow for more compelling story driven areas that could be created, since a guildhest is a mini-dungeon it can have a whole area, with cut scenes, triggers, etc. created for the event.
    • This spam alot fate thing is already tired, wore out, and over used for everything.
    • Guildhests, and battle leves are both woefully underutilized, both for day to day content and for special events.
    • Relying on FATEs for every bit of new seasonal content is quickly growing boring and showing a real lack of innovation and imagination.
    • By using battle/crafting/gathering leves to get "currency" items like the parcels from the lightning fate players aren't stuck waiting for the next fate spawn, they can get the items at whatever pace they want.
    (2)

  3. #3
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Wow I would have expected more on this one, so many people comment in game, I figured at least a few would on the forums.

    Yep it's a shameless bump ^^
    (1)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  4. #4
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    Honestly, even though this is a very good idea that I would support, nobody frequents the Guildheist section of the boards.

    The OP need to re-post this in the General Discussion category to get some visibility and reactions.
    (0)