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  1. #31
    Player
    Nathanmg's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Felicia Chalahko
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Menae View Post
    If the tank dies because you didn't heal him for 30 more a cast, well, it's not your gear's fault.
    But being able to cater for this situation is more beneficial than having a tad more health as a healer imo, especially considering if you're at relic +1 coil is where all your progress is being made. Not to mention 30 hp PER cast adds up pretty quick and could mean a difference of a few hundred hp when it's needed.

    If you have enough health for titan as a non tank you have enough health for coil imo.
    (0)

  2. #32
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    You dont even need that much for turn 5. You can compensate for low hp with food, stoneskin and adloquium/succor. To get past the fireball phase.
    (0)

  3. #33
    Player
    YanDere's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    340
    Character
    Parry Lyndon
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Lol people is saying exactly what I said XD
    (0)

  4. #34
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nathanmg View Post
    Not to mention 30 hp PER cast adds up pretty quick and could mean a difference of a few hundred hp when it's needed.
    Yes an no

    30 hp per cast * 10 casts is 300hp extra

    10 casts takes 15-20 seconds. thats an extra 300hp every 15-20 seconds

    now that sounds great but them look at it from another perspective.

    ----------------------------------------------------------------------------------------

    I am making a few fairly obvious assumptions and just looking at auto attack and healing a tank.

    tank receives y amount of damage

    Healer cures for x + 30 (30 being the additional healing power)

    tank HP = HP - y + x + 30

    +1 Heal good tank

    1. 6000 = 6000 - 600 + 600 + 30
    2 6030 = 6030 - 600 + 600 + 30
    3. 6060 etc..

    Normal Heal good tank

    1.6000 = 6000 - 600 + 600
    2 6000 = 6000 - 600 + 600
    etc ....

    I dont really have to elaborate but the point is the tank gains health or just stays the same so there is definite improvement with a good tank and +1 WPN when the tank mitigates 100% auto attack.

    Thing s change with a normal tank

    +1 heal

    1. 5000 = 5000 - 700 + 630
    2. 4930
    3. 4860
    4. 4790
    5. 4720
    6. 4650

    normal heal

    1. 5000 = 5000 - 700 + 600
    2. 4900
    3. 4800
    4. 4700
    5. 4600
    6. 4500

    Difference

    5000 5000 0
    4930 4900 30
    4860 4800 60
    4790 4700 90
    4720 4600 120
    4650 4500 150

    My point is that the difference of having a +1 staff with healing of +30 over a normal staff will give you an additional 150 hp on the tank after 6 turns, however the issue is that as soon as the boss uses a big skill and the healer heals with cure 2 the additional 150hp really makes no difference as the assumption is that this additional hp accumulates in the background and by the end of a fight your an extra x amount of Healing better off. That my friends is bull because you are assuming that MP and hp is finite and are never replenished to 100%, start throwing in shroud and regen and mages ballad that extra hp from damage on a relic +1 weapon starts to look very tiny indeed especially if you consider the significant boost on other skills that other equipment may give.

    before you start jumping in with it also boosts cure 2 and yes it boosts all your cures but the same thing still applies. it doesn't magically give you an extra x amount of healing by the end of the fight because the system is not finite. yes the non relic +1 healer will technically have to heal more according to the stats but realistically over the course of the entire fight that might amount to 1-2 extra cure or 1-2 extra medica not 1000s worth like the stats will have you believe.

    So get what the hell you want as long as it offers some improvement to your character.
    (0)
    Last edited by Sasagawa; 12-05-2013 at 03:29 AM.

  5. #35
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    All I can say is that don't let these BiS people influence your decision too much. FFXIV is not a hardcore game compared to other MMOs, and nothing in this game requires the painful nitpicking of perfect stat distribution, of which is still subjective since player A might be a naturally better healer utilizing stat X than player B focusing on stat Y.

    Just do what works for you and have fun ^-^
    (3)

  6. #36
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    i chose AF2 becoz i like the robe and i hate cowls.. i just dont care
    as long as i can keep my party alive and myself alive, i'm ok with that
    minute differences does not make u a bad healer, its inability to preserve live of ur pt members and urselve

    i think my opinion is far away from OP >.< (was carried away by the arguments)
    but thats it, just do what u like, nothing is wrong for anything u choose
    still, i think its better u take +1 first than the other AF2 (if it is 1 damage= 9 mind)
    (2)
    Last edited by Impurrrsive; 12-05-2013 at 04:33 AM.

  7. #37
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Nathanmg View Post
    But being able to cater for this situation is more beneficial than having a tad more health as a healer imo, especially considering if you're at relic +1 coil is where all your progress is being made. Not to mention 30 hp PER cast adds up pretty quick and could mean a difference of a few hundred hp when it's needed.

    If you have enough health for titan as a non tank you have enough health for coil imo.
    I very much disagree with the bolded. 30 hp a cast doesn't really add up well, for two reasons:

    A) Heals (and damage) are a sizable fraction of the tank's hp pool (from 15-60% depending on which heal and which cooldowns). If I can top off the tank in three casts, the extra 50 hp/cast from a +1 Cure 2 vs. a regular relic Cure 2 doesn't allow me any extra mana efficiency via fewer casts nor does it allow me to heal more, since the tank will be at full anyway. If I'm letting the tank sit at under 100% hp for any sizable length of time (in order to convert the extra healing power into mp savings), then either I could heal it with any weapon because it's an easy fight, or I'm tempting fate because...

    B) Enemy damage comes in chunks rather than continually. If Twintania hit for 2000-3000 every few seconds and did nothing else, 30 hp/cast would be super, because it would mean you could just use less cure 2 and more regular cure and save tons of mp over the course of a fight. Twintania doesn't do that. Instead it hits for 1-2k every few seconds, with Plummets for 3-4k and Death Sentences for 5-7k. Those spikes are what kills tanks, not the death of a thousand cuts brought on by auto-attacks, and those spikes come too often to leave your tank at less than full hp for long enough for the extra 30-50 hp per cast to work their magic in either throughput or mp efficiency.

    The places where Thyrus +1 really does shine are in instances with REALLY high sustained damage, such that you are only prolonging death and it allows you to keep the tank/raid up longer (think turn 4 enrage); fairly low but sustained damage where it might save you a few GCDs and some mp over the course of the fight, because you can leverage the additional throughput via Medica 2 (Think Turn 2 ADS); or for doing damage, where it is far and away the best item you can get.

    Also, enough hp for titan is nowhere near enough hp for coil Turn 5. You might be able to cheat a bit via food and stoneskin (as sharaz says) but you still need to have SOME base hp to work off of.
    (2)

  8. #38
    Player
    RaijinkenXIII's Avatar
    Join Date
    Oct 2013
    Location
    Lavender Beds
    Posts
    73
    Character
    Raijinken Yggdrasil
    World
    Ultros
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Velox View Post
    All I can say is that don't let these BiS people influence your decision too much. FFXIV is not a hardcore game compared to other MMOs, and nothing in this game requires the painful nitpicking of perfect stat distribution, of which is still subjective since player A might be a naturally better healer utilizing stat X than player B focusing on stat Y.

    Just do what works for you and have fun ^-^
    Oh, they're not. I'm just a casual player and I chose the AF2 chest piece over the relic+1 first because I love the design of the cleric's robe.

    Quote Originally Posted by Impurrrsive View Post
    i chose AF2 becoz i like the robe and i hate cowls.. i just dont care
    as long as i can keep my party alive and myself alive, i'm ok with that
    minute differences does not make u a bad healer, its inability to preserve live of ur pt members and urselve

    i think my opinion is far away from OP >.< (was carried away by the arguments)
    but thats it, just do what u like, nothing is wrong for anything u choose
    still, i think its better u take +1 first than the other AF2 (if it is 1 damage= 9 mind)
    If 1 Magic damage = 9 Mind then I'd only be healing an extra 30-60 HP per cure from the looks of it. Honestly if that's the case for when I get my relic+1, I think I'll get the cleric gloves and pants first since I will have enough for both right before 2.1. I think I do a very good job keeping my BC group alive and I don't really think that 30-60 HP per cure will do me much at the moment. I will get my relic+1 on the second week of 2.1's release though. I'm sure some of you may think that's a stupid idea but I think it'd be best for me. Thank you everyone for your input!
    (2)

  9. #39
    Player
    Anna_Lannis's Avatar
    Join Date
    Dec 2013
    Posts
    91
    Character
    Anna Lannis
    World
    Famfrit
    Main Class
    Conjurer Lv 60
    I'd get +1 right after Cleric Robe because it's awesome. Cleric/Healer is an awesome look Thyrus is so cool so yeah get it +1'd for the awesome factor.
    (0)

  10. #40
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sasagawa View Post
    What i mean is yes the +1 may give you healing power buff but a small one.
    You have literally read nothing if this is the advice you want to give someone.

    (Un)fortunately, the game really is that easy so even if you make the "wrong" choices you are not usually punished for it. It's less efficient, to be sure, but nothing becomes unwinnable.
    (1)
    Last edited by SeraviEdalborez; 12-07-2013 at 12:57 AM.

    XI: Zeroblade, Titan Server

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