After level 30 it seems FFXIV has no need for classes. Maybe barely when you hit 30 when equipping your job isn't enough of a boost to lose 2 additional cross class abilities. But lets say after 35 when you have 3 cross class and 2 job abilities in addition to the job stat boost, it highly beats classes.
What I am curious about is if there is any need for classes after a certain point? I think SE wants us to use classes, if you notice the best weapons (Allagan) are class/job weapons while relic is only Job.
Maybe we are over looking something with only using jobs vs classes.
Or maybe its to pave the future for some new cross class abilities.
It seems right now the only use is for multiple jobs to share a common class, for example Scholar and Summoner, however I already feel this has issues as the stat allocation is bothersome to some people.
There is also no actual difference between a class and its job as it comes to defining its role. For example Archer has a song when it doesn't have to be a bard. I find that odd. If they add Ranger as a job to archer, then you will still always have a bard like ability.
If they released a Job, lets say Dark Knight, tied to Marauder class, it would be odd for it to have so many Tank class abilities and it not be a tank. Then we would be given the choice of choosing offensive stat boosts or defensive. And if they did make another class like a Red Mage along with Gladiator (both use sword and shield) I think 5 abilities are too little to distinguish it from its already established class. Especially with Gladiator, as it is pretty much a Paladin from the start, but I have other issues with paladin as it is.
As I see it it seems if a new Job is added it will be very difficult to attach it to a current role with out it being either a copy of the original role (new Gladiator Job will also Tank) or any new job will also come with a new class, for example Fencer class with Red Mage job with Conjurer and thaumaturge cross class. But if the latter is the case, why not just have jobs or just classes?
If the case is to be opposite roles (like SMN and SCH) that a new Job like Samurai, and Ninja come out, and they share a common class, then their class abilities need to not be definitive of their job. I see this issue with Marauder and warrior where its class abilities boost their job abilities. Or like Paladin where its Job abilities are negligible (except for maybe shield oath/Hallowed Ground) in defining it as its own job.
I also find it odd that jobs do not have any passive traits. Dragoon doesn't have any dragon killer effects, Paladins don't seem to be anything like a "holy warrior" that can strike down the undead. They have no use for MP besides flash really, since cure is a waste of time near end game. Protect? Stoneskin? Your healer has it and it is more effective. And even then Flash is a gladiator ability not a paladin one. the Oaths cost Mp but you cast it once and that's it usually.
I also find it odd for Archer to be a DPS and have a healer Limit, i know Bard is a support class, but archer? If they add ranger will his limit be a heal also? The class i think should be more separate tan its job to allow for changes like this.
An other issue I see coming would be stat allocation.
I like the stat boosts you get from allocating points but maybe we can have separate points for jobs and classes for the future (or SCH and SMN now) where 15 points are for the class and 15 for the job, then we have to pick what we want more carefully, and plan a little bit more.
I like the Class and Job system, I just wish it had more to build on. More to differentiate a job to a class. To be given a choice if I want to be a Gladiator, or if I want to be a Paladin. I want to be able to Play arcanist and say its different than summoner and scholar. Has anyone actually found a reason to be a class over a job, for anything post 35?