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  1. #5
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryans View Post
    My point was that I don't see classes getting too many more executable skills. If, say, Drg gets a 4th weaponskill added to a combo, I think it would come from the Drg job. If classes get new skills, they will probably be utility actions with things like Heavy or Dispel.

    The problem with what you want comes in when they developed classes to be more solo based and Jobs to be party based and then proceeded to make all solo content laughably easy. That is why I only see classes being used for PvP. You will truly be fighting someone on equal grounds and being on a job could be the deciding factor in you losing. As for PvP skills, the only official word we have on what they will be is a sleep timer reduction and heavy/bind removal. I don't see how those would erase the need for cross class abilities like Foresight, Virus, and Featherfoot.
    Some classes already have this like Gladiator, they can remove movement restrictions as well as make them invulnerable to knockback. I also dont see where i would give up a always active 20% dmg reduction for a chance to use feather foot for 15 seconds. As well as having hollowed ground which will give me 10 second immunity or Spirits within which is a silence off the global cool down which it seems no cross ability is off the global cool down.

    Quote Originally Posted by silentwindfr View Post
    you seems some important point, First ARR is the relaunch of FF14, second the class was already 50 at the first release... the jobs was added far after (1.21).
    we need to be patient to see how jobs will evolve with the increase of level for see if class have any futur...

    anyway, for me class are simply the basic and the jobs the advanced progression of your class.... then potentially, yes the class will barely match up with jobs in it speciality.

    I agree the game is young and has been in development for a while and it is still changing. The thing is If you play Gladiator it pretty much is a Tank. So i dont see how they can add another job to it and it not be a tank. I like the SCH and SMN i think that worked well because ARC had a good balance, but i dont see that balance in a lot of classes to allow multiple jobs. So if it is linear Class->job then just make it 1 thing. This way people wont complain about stat allocation on SMn/SCH
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    Last edited by Zedine; 12-02-2013 at 06:34 AM.
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