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  1. #1
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Well even after level 30 you still get class abilities and traits until 50. That is another thing i forgot to cover, jobs have no traits whatsoever. any passives for jobs seem to be tied to abilities or to the class itself.

    I hope its more than just PvP as the gear will have morale there and there would be no point in going in with allagan also we would probably have new PvP abilities and wont need crossclass abilities much.
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  2. #2
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Zedine View Post
    Well even after level 30 you still get class abilities and traits until 50. That is another thing i forgot to cover, jobs have no traits whatsoever. any passives for jobs seem to be tied to abilities or to the class itself.

    I hope its more than just PvP as the gear will have morale there and there would be no point in going in with allagan also we would probably have new PvP abilities and wont need crossclass abilities much.
    My point was that I don't see classes getting too many more executable skills. If, say, Drg gets a 4th weaponskill added to a combo, I think it would come from the Drg job. If classes get new skills, they will probably be utility actions with things like Heavy or Dispel.

    The problem with what you want comes in when they developed classes to be more solo based and Jobs to be party based and then proceeded to make all solo content laughably easy. That is why I only see classes being used for PvP. You will truly be fighting someone on equal grounds and being on a job could be the deciding factor in you losing. As for PvP skills, the only official word we have on what they will be is a sleep timer reduction and heavy/bind removal. I don't see how those would erase the need for cross class abilities like Foresight, Virus, and Featherfoot.
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  3. #3
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryans View Post
    My point was that I don't see classes getting too many more executable skills. If, say, Drg gets a 4th weaponskill added to a combo, I think it would come from the Drg job. If classes get new skills, they will probably be utility actions with things like Heavy or Dispel.

    The problem with what you want comes in when they developed classes to be more solo based and Jobs to be party based and then proceeded to make all solo content laughably easy. That is why I only see classes being used for PvP. You will truly be fighting someone on equal grounds and being on a job could be the deciding factor in you losing. As for PvP skills, the only official word we have on what they will be is a sleep timer reduction and heavy/bind removal. I don't see how those would erase the need for cross class abilities like Foresight, Virus, and Featherfoot.
    Some classes already have this like Gladiator, they can remove movement restrictions as well as make them invulnerable to knockback. I also dont see where i would give up a always active 20% dmg reduction for a chance to use feather foot for 15 seconds. As well as having hollowed ground which will give me 10 second immunity or Spirits within which is a silence off the global cool down which it seems no cross ability is off the global cool down.

    Quote Originally Posted by silentwindfr View Post
    you seems some important point, First ARR is the relaunch of FF14, second the class was already 50 at the first release... the jobs was added far after (1.21).
    we need to be patient to see how jobs will evolve with the increase of level for see if class have any futur...

    anyway, for me class are simply the basic and the jobs the advanced progression of your class.... then potentially, yes the class will barely match up with jobs in it speciality.

    I agree the game is young and has been in development for a while and it is still changing. The thing is If you play Gladiator it pretty much is a Tank. So i dont see how they can add another job to it and it not be a tank. I like the SCH and SMN i think that worked well because ARC had a good balance, but i dont see that balance in a lot of classes to allow multiple jobs. So if it is linear Class->job then just make it 1 thing. This way people wont complain about stat allocation on SMn/SCH
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    Last edited by Zedine; 12-02-2013 at 06:34 AM.
    Jack of all trades, Master of none!
    If you need help feel free to ask!

  4. #4
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Zedine View Post
    Some classes already have this like Gladiator, they can remove movement restrictions as well as make them invulnerable to knockback. I also dont see where i would give up a always active 20% dmg reduction for a chance to use feather foot for 15 seconds. As well as having hollowed ground which will give me 10 second immunity or Spirits within which is a silence off the global cool down which it seems no cross ability is off the global cool down.
    You'll also be doing 20% less damage on already low damage job. As a Gladiator, I would most likely get Second Wind, Invigorate, Feint, Foresight, Virus, Raging Strikes, Featherfoot, Bloodbath, Swiftcast and Stoneskin to be able to do more damage while retaining a lot of defensive capabilities. But that is using the highest defense job as an example. The other jobs have much less innate survival skills. As a lancer, you would get all the same cross class abilities I just listed, plus some different ones since some came from lancer itself, and have a lot more abilities centered around keeping you alive.
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    Last edited by Ryans; 12-02-2013 at 07:16 AM.

  5. #5
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zedine View Post
    I agree the game is young and has been in development for a while and it is still changing. The thing is If you play Gladiator it pretty much is a Tank. So i dont see how they can add another job to it and it not be a tank. I like the SCH and SMN i think that worked well because ARC had a good balance, but i dont see that balance in a lot of classes to allow multiple jobs. So if it is linear Class->job then just make it 1 thing. This way people wont complain about stat allocation on SMn/SCH
    Yoshi has stated that later certain Job stones will change the way skills work from the normal class base. Also, Jobs aren't really Jobs. They're more like Skill Trees. You branch off which way you want to spec.
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  6. #6
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kopuno View Post
    Yoshi has stated that later certain Job stones will change the way skills work from the normal class base. Also, Jobs aren't really Jobs. They're more like Skill Trees. You branch off which way you want to spec.
    It's too bad we only have 1 tree then for most classes.
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