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  1. #41
    Player
    Sajittarius's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    61
    Character
    Shin Gandalf
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laraul View Post
    MSAA won't work of course because it only works on an image before any of the post processing effects have been applied.
    The reason it wont work in FFXIV is because you can't do MSAA with deferred rendering in dx9. It does work in dx11, that is why I was asking for it. TXAA is just MSAA with an extra temporal filter that helps reduce motion induced aliasing. It's being used in a bunch of games, not just Assassins Creed.

    Come to think of it, I would be happy if they just implement MSAA with the dx11 engine, since then things can be enhanced with driver settings (Nvidia Inspector, RadeonPro, etc.).
    (0)

  2. #42
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Shioban View Post
    Example;




    For comparison 1.23;

    Not the best example. You're comparing a screenshot zoomed in on a portion of the model with a picture from a website of the entire model that was very likely touched up.

    Also, how the heck do you have your stuff set up, because I never see shading with that mosaic effect.
    (0)

  3. #43
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I just want to see the graph up to par with 1.0 (on a technical level)
    (1)

  4. #44
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Sajittarius View Post
    The reason it wont work in FFXIV is because you can't do MSAA with deferred rendering in dx9. It does work in dx11, that is why I was asking for it. TXAA is just MSAA with an extra temporal filter that helps reduce motion induced aliasing. It's being used in a bunch of games, not just Assassins Creed.

    Come to think of it, I would be happy if they just implement MSAA with the dx11 engine, since then things can be enhanced with driver settings (Nvidia Inspector, RadeonPro, etc.).
    What DX10/11 games that use deferred rendering techniques allow hardware MSAA? Are you sure it's MSAA and not some other form of AA? And when these games are run using DX9 what do they use then for AA?

    I don't think you'll be able to override the game's settings via the driver until support for the game has been added to the driver. For the most part trying to change the games appearance thru the "driver" doesn't work. Sometimes the driver will detect the game and apply a hook that patches the game when run. Sometimes it just changes they games configuration files to enable such changes. Of course maybe there's something I do not know. But how can a driver just safely apply effects to a modern day game without including support for that game?
    (0)
    Last edited by Laraul; 12-06-2013 at 03:56 PM.

  5. #45
    Player
    Sumii's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Milky Tea
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Laraul View Post
    Snip
    I just saw you asked me a question (that Shioban graciously answered) a day or so ago. Just to testify from my personal machine and monitor it is nothing on my end. A better game to compare all the graphic modifications so you can see the huge changes is Skyrim. Even the DEVs of that game saw how much people were swapping out nasty textures with high res stuff, so much to the point they released their own HD texture pack. Mind you I still use higher res third party for that game, but that's neither here or there.

    1.23 graphics were mostly complained about in regards to copy/paste textures, ambient occlusion bug (was never fixed), and a few people from my old LS complained about not so much de-saturation, but it wasn't as vibrant as they'd of preferred. They're obviously the crowd Yoshi catered to with the over-cranked colors (which I sometimes enjoy, but mostly shudder at).

    Things like the chain link textures in mails, the graphics on clothing like Shioban showed, and just the skin/face/body textures in general are much lower than 1.x. This isn't just a thought, it's a fact that even Yoshi stated. I don't think you were debating that though. I think you were more or less questioning whether higher textures actually changed anything in those circumstances. For me it's a huge difference. I'm sad two-fold when I open up old screenshots and see better textures on my character and also the fact that her skeleton hasn't been butchered/manipulated/simplified to match more closely to all the other skeletons.

    I run SweetFX now, but not for the typical use for saturating colors, but more so to take them out. It helps, but the low res textures are still a blight to see. However, it's not as noticeable as it would have been in 1.x since this game loves making you zoom out extremely far, whereas previously I was almost always just over the shoulder.

    Alright, I'm done reminiscing!
    (1)

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