Quote Originally Posted by Laraul View Post
From 1.0...

Bad Dream Cutscene
Garuda Battle (Easy)

And I don't care how large textures you use. When you zoom in close enough with the camera, they may not look as crisp.

You claimed early that a 512x512 resolution texture would always look like "utter crap." Yet, each of those images aren't much larger than that. 512 is nearly have the vertical space of 1080. And honestly I can't say that symbol in the middle of the robe looks exactly awful.

Why do you complain about this, but not the small "40x40" resolution icons the game uses for actions and inventory items? I those small icons are ugly. Compared to the 128x128 icons found in the database.
I think you read it wrong, or I typed it wrong.

Textures are dependant on the object they're situated on.

An earring won't require a 512x512 or 1024x1024 texture.

An example where texture resolution matters is for example here;

A lower-resolution diffuse/bump map has caused the pix-elated look you see here resulting in the odd artifacting on the skin, this didn't exist in 1.23 as much as they used a higher resolution texture where detail mattered. For 'memory resourcefullness' they've compressed a lot of the textures at the expense of detail, in some cases where they really shouldn't have.

Example;




For comparison 1.23;