Quote Originally Posted by Hulan View Post
Back in the real world, of course higher resolution textures make an enormous difference. FFXIV is pretty intensive on the dynamic lighting though; walking through Gridania at night I count at least 5-6 dynamic light sources at any given time in some areas. That sort of lighting will produce polynomial - possibly even exponential - levels of stress on the GPU as a function of the complexity of the textures. If they want to maintain their minimum specs, they'll have to lower the number of dynamic lights in each area in order to increase texture size, unless the optimization in DX11 is much more significant than I had thought.
Not necessarily on topic, but I saw this and wanted to make mention of something.

Minimum specs requirement should have nothing to do with the DX11 client. They are not changing the DX9 client over to DX11 and dropping it, but rather giving customers the option to run a more graphic intensive client. If someone wants to complain about not being able to use the DX11 client when they have the DX9 client, that is all on the consumer to upgrade their hardware. If SE was replacing the DX9 client with DX11 that'd be something else entirely, but Yoshi has said that it will be a whole other release client.