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  1. #1
    Player
    Sunarie's Avatar
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    Aug 2013
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    Gridania
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    Character
    Astraia Hornraven
    World
    Leviathan
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    Black Mage Lv 90
    Quote Originally Posted by Faedden View Post
    We can disagree until the cows come home. I get that somethings are harder for others so they can either A. Get better. B. Give up. C. YouTube. D. Wait until the nerf hammer comes when newer content comes out. All of that is find and dandy if it was the main story line buut it's not. It's optional I know at the end of the day I don't get to decide if there's going to be a story mode or not. I just hope they don't do it >_>
    Everything isn't for everyone.
    Disagreeing is fine.. and I do agree that everything isn't for everyone. Which is why I would be against top tier gear or achievements being awarded for not top tier raids. I would like to know though, why are you against story mode versions of dungeons? If you recognize that it's still going to be a challenge for people, and therefore it's not a free handout, why be against it completely? That's the part I'm failing to understand, and am not really seeing argued. If it's as simple as believing that the story should only really be completed by the select few that have the skill to complete the hardest content in the game, then that's fine and it's your opinion. Not one I share, but to each their own.

    I see people offering solutions as to how to get the cutscene (IE Youtube, grinding, "L2P", or waiting for a nerf).. but those aren't why the thing shouldn't be included, so much as solutions to not viewing the cutscenes that don't really fit the mentality of people who can't access them.

    Edited to add: For Final Fantasy lore buffs. Bahamut storyline is a "main" storyline. Regardless of where anyone feels the main storyline should have ended. There can be multiple "main" storylines to a game. One picking up after a different has ended.
    (0)
    Last edited by Sunarie; 12-04-2013 at 06:44 AM.

  2. #2
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    If FFXIV was initially released as it is now, I would NOT have played it.

    I think you keep missing the following point: 1.0 and 1.23 were perfect for me. SE roped me in to their story and I want to see the rest of it. That's why I am asking for an easy or story mode.
    So you're saying you don't want your games to be challenging?

    Seriously is the game really that hard in the first place?

    There is a story mode. It's called the main scenario. if you can't beat it... well, its time to retire from video games. Beyond that, I"m not really sure what you're talking about. You say 1.23 was fine for you, but the story battles in that game were just as hard if not harder than what we have now. So your case doesn't make any sense and I don't believe you for a second if you said you wouldn't have played ARR if it was the original version.

    The MAIN storyline, is walled behind (pay attention, here is the very important point) The. Hardest. Available. Content. In. The. Entire. Game.
    The MAIN story line is not walled behind any hard content whatsoever. The Binding Coil of Bahamut is NOT the main story. It is a secondary, additional story accessible after beating the ACTUAL main story. And despite it being the "hardest content in the game." it is not really so hard once you take the time to learn it.

    Honestly it's pretty sad that we're not allowed to have challenging video games anymore because of people who can't handle a good fun challenge. Whats sad is this game doesn't even come close to representing the hardest out there. go play any game in any video arcade in japan and they will stomp you into oblivion.

    I do NOT play this game all day every day. I do not consider myself a pro MMO player. But given enough time I was able to clear most of Coil. Given some time I was able to beat titan without being carried. You CAN beat it. Stop begging for an easy mode and just learn the fights.

    People also seem to forget that it is inevitable that when new hard content comes out, the old hard content either naturally becomes easier / is nerfed and more accessible to people who were stuck before. If you've made your good faith effort to win and you still can't, just wait for the inevitable nerf. We don't need a special carebear mode, the game will get naturally easier over time.
    (1)
    Last edited by Alhanelem; 12-04-2013 at 07:14 AM.

  3. #3
    Player
    TrystWildkey's Avatar
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    Oct 2011
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    Till Sea Swallows All! Arrr
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    Tryst Wildkey
    World
    Durandal
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    Weaver Lv 50
    Quote Originally Posted by Alhanelem View Post
    Lots of stuff
    No, I personally don't want my games to be that challenging. That's why they're 'games.' I want them to be fun. I'm not saying that this game shouldn't be challenging at all. By all means, have your end-game raids and your Coil fights as they are, or even made more difficult. That kind of content doesn't appeal to me, and thankfully, it's not the only content available in 2.0 which is why I'm still playing it. I don't begrudge anyone the hard modes, the level 90 gear, the acheivements or the boss kills. Please, enjoy them! It's just not for me.

    As far as 1.23 being just as hard; for my skill level and abilities, it was not. There was much more time to think and react with the way skills were set up and their respective cool-down times.

    I concede to a point that the main storyline ends at Praetorium. However, for people that played to the end of 1.0 this new main storyline doesn't seem to relate much to what we've experienced. Bahamut is important. For me, Bahamut is the most important story in FFXIV.

    *sigh* I am really, really tired of being told to learn how to play. I'm also tired of being told that I CAN beat it. A person has physical limits to their hand-eye coordination and reaction times. Most of these dungeons are at the high end of my limits. Am I still playing through them, am I still 'working' and 'learning' and putting forth effort? Yes! I just don't feel that video games should always be hard work. They're games for goodness sake ><

    You're allowed to have challenging video games. You are. I'm not saying all games should be easy all the time. Nor am I saying that everything in this game needs to be made easier. Just give me an alternative to see the Bahamut storyline.

    Why does asking for this one, single instance to have an alternate easier mode suddenly mean that no challenging content should exist anywhere????
    (2)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  4. #4
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    No, I personally don't want my games to be that challenging. That's why they're 'games.'
    Sorry, but I disagree. Challenge is part of what makes a game a game. But I'm going to reiterate here that you stated you were comfortable in 1.23 and honestly the current content in the game is not substantially more difficult than what we had in 1.23.

    Learn and improve your play, you don't need an easy mode. You say all they have to do is remove the rewards, but if they do that, nobody's going to play it, and you're not going to find a group for it. If you're tired of being told this, than just do it and stop complaining. There is nothing more exhilarating than when you finally beat that boss after many tries.

    If you only want to play easy games, there's candy crush and bejeweled for you. MMOs are not your forte.

    And finally, once again, Coil is NOT the main story. Neither is/will be the Crystal Tower when that comes out.

    Why does asking for this one, single instance to have an alternate easier mode suddenly mean that no challenging content should exist anywhere????
    It devalues the experience for others when you give someone an easy way out. Other people bust their buts and try their hardest and earn a sense of accomplishment, and you get handed a victory on a silver platter. It's not a simple matter of tangible rewards.

    As far as 1.23 being just as hard; for my skill level and abilities, it was not. There was much more time to think and react with the way skills were set up and their respective cool-down times.
    this is really not the case. The primal fights from 1.23 and those from ARR are more or less identical with minor changes. Neither did the regular Rivenroad fight give you lots of leeway to react to situations, people had to be in position and ready to deal with the various elements of the battle.

    As I said before earlier content gradually gets easier as new content is introduced. This happens both naturally as players grow, and intentionally by the dev team through making appropriate gear easier to obtain or raising level caps or introducing other mechanics. If you can't beat it now, you'll be able to later. They don't need to add a special mode.

    For example, through features like the duty roulette, along with a cap increase on mythology tomes, it will become both easier and faster to obtain lv90 gear which makes a drastic difference in endgame fights, allowing you more leeway to make mistakes and deal with the mechanics for less time due to a higher rate of DPS. When Coil part 2 comes out, coil part 1 will undoubtedly recieve the nerfs you're begging for without the need for a seperate easy mode.

    Finally: As others have mentioned, if you just want to see the story and don't care about the sense of accomplishment that comes from beating something hard, just look up the cutscenes on youtube. You said you didn't want to deal with hard stuff so you can't tell me that's not good enough.
    (2)
    Last edited by Alhanelem; 12-04-2013 at 09:06 AM.

  5. #5
    Player
    EvokerKeii's Avatar
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    Limsa Lominsa
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    Evoker Keii
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    Excalibur
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    Arcanist Lv 50
    Once more the entire point of the thread is moot because IT IS BEING CHANGED IN THE FUTURE TO MAKE THE CONTENT EASIER AND MORE ACCESSIBLE TO EVERYONE SO THAT ANYONE MAY ENJOY THE STORY.
    All this bickering back and forth boils down to people wanting what they can't have right at this moment.
    (3)

  6. #6
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    EvokerKeii's Avatar
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    Evoker Keii
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    Excalibur
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    Arcanist Lv 50
    I'm starting to get a feeling that the "because story!" mantra is the gamers' "because terrorists" or "for the children!"
    (0)

  7. #7
    Player
    Ri_ri's Avatar
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    Sep 2013
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    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Nici View Post
    You mean where you just weaken Deathwing and let one of the other major NPCs of WoW get the killing blow right, god i hated that about that game...it always bugged me but i wanted my character to be THE hero...not one of the many adventurers that just helped out while someone from the WoW big shot NPC's took all the glory, at least they gave you some loot for your troubles. :/

    I really like how XIV makes you feel like you are the hero of the main story....unlike that other game.
    I think everyone hated that...
    It felt like Thrall was kill stealing you like in older MMORPGs, lol.
    (1)

  8. #8
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    Talk about devaluing an experience ^^ There may be no shame, but there's no enjoyment either.
    I'm curious how watching videos of the cutscenes is somehow less enjoyable than watching the exact same thing in game.

    If you want to talk about devaluing experiences, I'd say putting in an easy mode devalues the experience a lot more than anything else could.

    However, I want to ask why this is a bad direction? Are the current story mode primal fights a bad decision? They don't provide gear rewards, and what I'd like to see is a comparable Coil instance. Story mode, similar mechanics, but easier. No rewards, but storyline and lore goodness.
    Hard mode primals are not the same story though. It is a seperate story- thus it's not a valid compaison, as the normal mode primals are not giving you the same story reward.

    Why are you ok with it eventually being nerfed for EVERYONE, but not ok with instead, an alternate story mode?
    Because it's a waste of SE's development time and money when the content is eventually going to get easier anyway, without a special mode.

    You know, there was a time when the Shadow Lord lv50 fight in FFXI was the hardest thing in the game. People have been soloing it for years now, despite no actual changes being made to the fight itself, nor was an alternate mode added. Content that was once hard later becomes trivial over time, naturally, with no modificaitons or special modes required. Why invest extra time and money to develop a special mode when the same thing will eventually happen on its own without them making that investment?
    (0)
    Last edited by Alhanelem; 12-04-2013 at 10:32 AM.

  9. #9
    Player
    Faedden's Avatar
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    Eddard Moore
    World
    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    I'm curious how watching videos of the cutscenes is somehow less enjoyable than watching the exact same thing in game.

    If you want to talk about devaluing experiences, I'd say putting in an easy mode devalues the experience a lot more than anything else could.

    Hard mode primals are not the same story though. It is a seperate story- thus it's not a valid compaison, as the normal mode primals are not giving you the same story reward.
    Because its not their "character" Every time I see that reply I think "Oh grow up"
    (2)

  10. #10
    Player
    TrystWildkey's Avatar
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    Tryst Wildkey
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    Durandal
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    Weaver Lv 50
    Quote Originally Posted by Alhanelem View Post
    If you want to talk about devaluing experiences, I'd say putting in an easy mode devalues the experience a lot more than anything else could.

    Because it's a waste of SE's development time and money when the content is eventually going to get easier anyway, without a special mode.
    First, I'd like to ask again if it devalues your experience if someone gets a primal weapon drop on their first try, but it took you 10 tries to see yours drop?

    Second, many people have already mentioned that SE plans to nerf coil later. (though we don't know exactly how much later) If they've already got people working on a nerfed coil, how is it a waste of their development time to use what they're already developing as an alternate version instead of a replacement? If anything, I think that would make the original development time of coil more worthwhile, since it won't be removed from the game.
    (2)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

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