Quote Originally Posted by Enkidoh View Post
You know, I must admit I considered a similar idea for a dungeon would be actually very neat for the game - like Ipsen's Castle, damage and defense are reversed so that end game gear would be practically worthless, at least to a certain point in the dungeon, forcing players to equip low end gear to get through it (and also make it so that gear doesn't Spiritbond and thus not be abused accordingly).

Or maybe something like that dungeon in FFIV which was magnetized and if you had metallic armour you were affected with a weight debuff (never mind if the characters are not wearing iron armour ).

It would just add some interesting strategies to the regular 'head through, kill the things, click the targets, grab loot and beat the boss' dungeon routine.
Yeah i agree, i forgot about the reverse gear stat mechanic in Ipsen's castle. Hopefully we see more creative mechanics in dungeons/raid content in the future.