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  1. #6
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cairdeas View Post
    Actually I do agree with them. Because I understand where SE was going with them. The problem they had was nomenclature and how strict they were.

    Had they called it Rested XP and what is now "Normal XP Gain" was claimed to be "200%" XP while Rested that you lost the bonus down until you hit "100%" XP unrested (Normal 10% Fatigue) and never went farther, no one would have ever complained.
    It is basically this, in reality the fatigue is the best sp/xp bonus any mmo has ever given to us, but people see it as no fatigue as 100% sp and everything else as a penalty. People never look at WoW and Rift and other games like that as you losing 50% of your xp gain in like 20mins, when in FFXIV it would take around 50+ strait hours of leveling to hit that high of a fatigue.

    Fatigue is negative in theory only, in practice the game does not stop anyone from playing. It might slow them down some but so does every other mmo on the planet.
    .
    Wow's System for example is how you can name something that is horrible negative 50% slower sp gain a bonus and people love it, and how in ffxiv the same things is viewed as a negative and people rage quit over it. People do not look at it in substance.

    But in the end it does not matter they already said they are removing it.
    (1)
    Last edited by Xatsh; 06-01-2011 at 08:48 PM.