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  1. #21
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    one of the few poor things... many so tiny things are on their schedule atm and could be fixed fast...
    im not sure why they don't do this with a small hotfix... they shouldnt bring these things up for future patches to be implemented, rather change them right away. IF changing the surplus to not-surplus is hard to do then i think well have serious issues with any future patches...
    (0)

  2. #22
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    If removing fatigue is what stops people from making hundreds of these topics then I'm all for it.
    (0)

  3. #23
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Its on the way out of the door already, calm down. Jumping up and down about it is not going to make it come sooner.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #24
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by odette View Post
    i can't understand why still have fatigue system, it ruins the game, i hope someday remove it and less cooldown for leve quest for example 36 hour to 24 hours it could be works

    what is your opinion about it?
    TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL

    BTW COOL STORY BRO!
    (0)
    Last edited by Amage; 06-02-2011 at 12:40 AM. Reason: correction
    hires.jpg

  5. #25
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i'll be glad when it's gone.
    (0)


    http://crystalknights.guildwork.com/

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    837
    I think the fatigue system is alright now if you solo 2-3 star leves and have a moderate timeframe in which to play. Doing 5 star Dunesfolk, etc, can hit the cap very fast, but more casual play can take about 1-3 days to start hitting fatigue (which is fairly bad design, in my opinion... why penalize people for playing together to achieve a greater goal?).

    The fact that fatigue can revert back after breaks helps somewhat, but I think it may become a more noticeable issue once new players are given a reason to actually play this game (i.e. fun).

    However, the fatigue system becomes somewhat obselete after end-game is reached and the level cap is gradually raised through expansions, since the effect of the system becomes much less noticeable. Its main use is found in the initial levels in an MMO.
    (0)

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