Fair points, alot of my memories of Drg are from 1.0, and in 1.0 w/o Elusive Jump and Quelling Strikes I ran red alot, but all DDs ran red alot in 1.0. Mnk is a similar story, Brd would be if they couldn't land their most damaging hits before a tank can finish a combo, Blm would be the only job with any real hate control issues. Oh and Whm ... but that's a whole other deal.