Not my theories, I was just presenting conclusions of others that I had read. I assume you realize that all of this theorycrafting and 'math' that has actually been done is all one big reverse engineering process. I am not trying to make anything fit 'my' theory, I have no theory. The consensus that I have read seems to indicate that the impact of DTR are low potency skills is less beneficial than higher potency skills, which is what allows critical hit chance as a secondary stat to stand out from determination.
Nobody in this thread has done any conclusive work on the subject, even EasymodeX is regurgitating other people's analysis and his/her interpretations of them.
The simply fact is nobody knows the truth, we all only have anecdotal evidence, speculation and some level of reverse engineered math in order to support a _hypothesis_ about how DTR scales and affects the damage formulas. If it was an actual known thing, we wouldn't even be having this discussion.
If anyone has been condescending here, it would be you. I've been fairly open minded about this whole process, and am completely accepting of a reality in which my understanding of how DTR works is completely off base. I am mainly going off of the work of others, and my understanding is the sum of various works on the subject. From all of the test data I've seen and what little testing I have done and seen first hand, it would seem that the benefit of DTR on damage output of low potency DoTs is fairly small. It could be that DTR scales as a percentage off the base potency, it could be that DTR is applied to the whole duration of a DoT, not each individual tick, hence the small boosts to damage ticks.
Either way, I was presenting my understanding of how it functions, and never have I said that my understanding is conclusive. Nothing currently known about damage math is conclusive, because it is all reverse engineered from in-game visual output.


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