Quote Originally Posted by EasymodeX View Post
Would you like to provide any data or evidence demonstrating that DTR interacts with Potency differently than any other stat in the game?
I don't have any data to provide, I suppose all my 'learnings' have been anecdotal and are an accumulation of everything I've ever read on the subject.

As I understand it, DTR applies a % modifier to skill damage. So, if for example by gaining 10 DTR, you gain 1% damage to a spell, that 1% would apply in various ways. On a 200 potency spell, 1% damage would equate to 2 potency, increasing the spell from 200 to 202. However, on a low potency spell (like many SMN DoTs) like Bio, which has 40 potency, a 1% increase would be 40.40 potency, which would get truncated down to 40 damage. Not only is the potential damage gain from DTR lower on low potency spells, but the potential for the added DTR to simply have the damage add truncated is higher. On spells with > 100 potency, this is less of an issue.

Now, exactly how much of an increase is applied is more of a mix of the primary stat (INT, etc.), weapon damage and DTR, but at the core of the dynamic, that analysis is why I conclude that DTR is simply less effective as a stat as compared to crit, which will apply a fairly flat modifier to damage, since it is increasing the opportunity to deal 150% damage at a flate rate. (~13.4 crit for 1% increase in chance)