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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    45

    EXP/SP CHAINS & KILLSTREAKS -- SMALL REWARD SYSTEMS

    Partying in FFXIV needs Goals:

    People want to party in FFXIV but partying just isnt all that interesting. Partying for EXP/SP would be more fun (or addicting) with some sort of smaller goals added to the party. What I will call "Small Reward Systems".

    Examples:

    1) FFXI - Experience Points Chains: If a party kills monsters fast enough they are rewarded with increased experience points.

    Kill one monster and receive 180exp
    Kill a second (equivalent) monster in a short time span and receive 200exp
    Third 220exp
    Fourth 250exp
    And so on...

    I recall on several occasions while playing FFXI everyone in the party got all excited and rall'd up because we could keep a chain going into the 200's. I also remember a cross-server photo competition where people posted pics of their exp chains that went into the 1000's.

    Exp Chains were a good way to encourage party cooperation, excite players, challenge player skill and motivate leveling up.

    2) Call of Duty - Killstreaks: If you kill a certian number of players without dieing you receive a bonus item that will help you kill faster and more efficently.

    I realize this is a First Person Shooter game. But there is merit in its Small Reward System. It is extreemly fun (and addictive) to try to get to that next kill so that you can acquire that attack helicopter and mow down your opponents.

    3) Anyone have any examples from another game?

    Final Thoughts:

    Im not saying to Copy and Paste either of these systems. Please don't take this post as saying Id like to see exactly the same systems in FFXIV. (I mean really.. does an attack chopper really fit the lore of Eorzea..)

    The point is that Small Reward Systems should be implemented in some way in FFXIV.
    (1)

  2. #2
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Yes, FFXIV should have helecopters. I completely agree with you.
    (0)

  3. #3
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Lock_Hyur View Post
    2) Call of Duty - Killstreaks
    Oh for the love of all that is good in the universe NO
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    17
    I like the idea of small rewards, makes grinding appear less...grindful. I wouldn't mind gaining a one-use 3 hit combo or a short attack/defense boost for consecutively killing the same monster in short succession.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Thanks for not using the search function.
    (0)

  6. #6
    Player
    mhaid2000's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    74
    Character
    Dragaris Kirisute
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I think a system should be implemented in this fashion, but maybe something similar to abyssea where a chain builds as you make consecutive kills on the same mobs. I miss those old days of xp camps, but here again that was XI and this is XIV.
    (0)

  7. #7
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    We need PVP for kill streaks

    but it maybe good for grinding.

    Ie
    3 kills - Haste on entire party
    5 kills - increased party defense
    7 kills - increased player damage
    25 kills - nuke (i'm kidding. Calm down)
    (0)