Results 1 to 6 of 6
  1. #1
    Player
    inf4nticide's Avatar
    Join Date
    Nov 2013
    Posts
    2
    Character
    Nate Altineux
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 19

    First guildhest...lol

    So, after waiting for about 20 minutes (as a tank!) I finally get into the introductory guildhest mission, and all of a sudden it throws me into this instance with 3 or 4 new help-info windows obscuring the middle of my screen, so I go to read the first one, which is like 4 pages long, and AGHHH the mobs are loose already! Then the info-helps for the next 2 or 3 are still there in the middle of my screen so i have to open up each one and then cancel them...

    First of all...terrible idea lol, maybe give those help-info popups as soon as the player registers for the guildhest so they can leisurely read them while waiting for others to start the instance...

    Second...any idea what those help popups were trying to tell me? Didn't get a chance to read them XD
    (0)

  2. #2
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Well, one of them was probably telling you the objectives of the guildhest: Namely, to pull the monsters individually instead of aggroing the whole group. It appears your comrades can't read.
    (0)

  3. #3
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    I had the same problem my first time with guildhests. I started them late, but I'm no stranger to MMO group roles. Still, people were treating these like FATE battles, just trying to kill everything in the shortest amount of time for the best bonus. Unfortunately, people trying to learn new roles simply will not have a chance to read the objectives in guildhests. You might be able to review the pop-ups from the in-game guide, though.

    It's truly the one area that falls flat on its face: Teaching people how to play group roles, but not many people want to bother reading what it has to say, even if it's vital. What's more, is that I think there's an achievement for doing a certain number of guildhests, so you get some people wanting to speed run it like a dungeon.

    By the way, I think the OP is my evil twin doppleganger....... >.>
    (0)

  4. #4
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    SE needs add a major penalty for not completing the objective as intended. Maybe cause the boss to enrage if objectives aren't met? People will fight inside the poison zones when told to move them out of it. People will ignore bubbles and full focus on the Morbol OR break all the bubbles instead of the intended ones. While guildhests had the right idea, there's no penalty for doing things wrong, so people think "why bother doing things the right way"?
    (0)

  5. #5
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    253
    Character
    Malthor Azel
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 60
    the main problem here, is the stack of help pop-ups that fill up the middle of your screen immediately as the Guildhest duty begins.

    those help pop-ups should show before you enter the Guildhest.
    (0)

  6. #6
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    I enjoyed the GH missions. Unfortunately it's not worth it time wise to repeat them. The further along the chain you get (you must complete one to access the next one, and be the appropriate level) the more complex the mechanics get.
    :: Bosses that resummon one another
    :: Failure if boss is killed before conditions are met
    :: Multiple-spawn location dynamics
    :: Enemy holding / Raid focus target / healing
    :: Crowd control
    :: Pathing enemies
    :: Enemy Agro mechanics (I think there's a hate reset)

    They're a very diverse set of objectives with huge rewards for first time completion.
    (0)