There is no way for me to save all the information on our site. There is just too much. If there is some unknown "ability" for a Linkshell leader to save all their information on the site can someone please let me know.
There is no way for me to save all the information on our site. There is just too much. If there is some unknown "ability" for a Linkshell leader to save all their information on the site can someone please let me know.

well from what the LS was talking about if we did "Circle of Knights II" we wouldn't have to break the shell, and save us a bit of hassle making you fret over this. Just a thought.
I honestly like the CoK II idea its like a sequel to AWESOME!![]()
The only issue with making a new shell is that new members do not have access to the old site. I don't know if SE is aware that the issue with linkshell management also effects The Lodestone and that is why it should be a priority to fix it. I think they should just take the cap off members until they can do something about it. That would save our site and at least linkshell's would not have to break over it.
I was under the assumption you could have 128 members until we reached 110 and could not give a friend a pearl.
The 110 member cap is difficult because we have worldwide members and their friends for most of the timezones.
I would really like it if someone could give us ANY information as to if this is being worked on and when, if, we might see action on this issue.
If we had a timeline we could try and figure out a solution instead of loosing our information to breaking the shell, or limiting new players that will not have access to the old shell forum if we create a new shell.
Does SE prefer us to use a non Lodestone website for linkshells?
Please help!



This is a big reason why I am glad we have our own site. It's too bad too, the Lodestone is such a useful tool.


Sadly, this is a huge issue.
SE reps need to do a dance or something, they need to make it clear to the devs that we need a kick feature for LS management above, well...pretty much everything >_> Yes....everything lols Ok...slight exaggeration lawls
Does anyone know why linkshells have a cap?
Does it have something to do with The Lodestone?
Does it have something to do with only so many members are allowed on a linkshell at at time?
If it because only so many members can be allowed on a linkshell at a time, why don't they do like they did in 11 and after a certain amount they can not talk on the linkshell.
Could SE just go ahead and uncap it now to stop linkshell's from breaking?



The cap is most likely because when developing a game you need to set a memory amount, and the memory is probably like x amount of bytes which 128-64byte strings fit into. Though im sure it can just easily be increased.
Also I have been in LS's with more than 110, infact one I used to be in hit 127 and then broke.
We really need to get this sorted, it has to become priority because its just getting stupid now, its completely ruining so many community aspects. Need massive protests (though I think there is like 3-4 threads on the frontpage, what else must we do). to get this prioritized.
I was just thinking maybe SE could enable Linkshell Leaders to "approve" other linkshells so that players on those linkshells could post on that site.
This would enable Linkshells that are at Capacity to start a new shell, yet still be able to post on the original forum.
Could this be a possibility?
Can any dev out there answer?
I would like an answer to this also please.
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