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  1. #8
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    Join Date
    Jun 2011
    Posts
    7
    @loth

    Thanks, I'll try out the new sli profile and see what I get.

    How bad's the coding if it writes to the disk so often that it causes the game to pause that badly. write to a buffer? anyone at SE? buffers? yes?

    On reading in, they should keep that filestream that contain the data for rendering pc's open for a bit rather than closing the filestream each time it's done rendering a pc.

    I'm suspecting that it's set to open and close with each new PC character that pops onscreen, multiple onscreen takes so much longer this way because I'm guessing they implemented it in a way that it has to load in each character sequentially (that is for each character open filestream,get data,close filestream,move to next) rather than open file stream load data...hey more people coming by load data..hmm 30 seconds and no new characters onscreen, close filestream.

    That's my take as a programmer on what could be causing that. No way to know unless I decompile their .exe which is above my paygrade.


    ***UPDATE**
    Tried the sli import, no change to FPS at all (also played around with AA and noticed no change at 8xQ to no AA) I did notice that after applying the fix, my 2 cores are only running around 40% instead of 100.

    I think this game is just not going to have FPS above the 40 range in town.
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    Last edited by tizubythefizo; 06-03-2011 at 02:29 AM.