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Thread: Mercy Stroke

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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Grembo View Post
    It's fine as it is apart from the lengthy cooldown.

    I've posted this elsewhere but you should try and macro mercy stroke to each party of your enmity rotation with a small delay on it, like this all you have to do is spot an enemy with low enough hp and tab target or click them and boom the enemy dies and you get the healing bonus.

    Works fine on my PLD, WAR and MNK even in end game.
    Without macros I still get the heal more often than not, though I'd also recommend Grembo's advice. I'd also agree that the main issue is its cooldown. It's a useful split-second saving-grace or buffer for a tank in long, large or rolling-dps pulls. It'd just be a lot more useful if it was actually up every 40 or 60 seconds instead.

    But, that's the tank perspective. The dps perspective, if undamaged, is essentially to absolutely not use the ability when the tank could use it, so that the tank can grab the 1.4k heal. It doesn't hit for much, and you're unlikely to see it come up twice during the low enemy hp needed to use it. It's decent for groups that are good at being sloppy (the kinds where DRGs pull mobs through threat, but then just tank them without really taking damage). When that's no longer an option, it feels nearly pointless.

    So:

    Curse application (2-5) seconds: takes out the team management, where the party leaves the killing blow to the tank. Good, or a little bad, depending on your personal views. Certainly makes it a whole lot more useful during latency...
    Making it actually worthwhile for dps with some manner of strategy attached, such as dealing a portion of the last 3-attacks' damage: wouldn't mind, though that will then seem more or less unnecessary for PLDs, who won't have the AoE to buff that damage even if AoE could contribute (more likely it would have to be the last 3 hits, rather than "abilities").
    Increase base (potency): taken far enough, it could surpass the use of applying Fracture, if it comes down to a choice between the two, but for DRG the difference is already minimal.
    Reduce CD: I honestly think this should happen in addition to whatever works from above. 60 seconds or less. Will make it kind of OP for leveling, I suppose, but... by that rationale the classes that wouldn't be using it are already largely advantaged for leveling. (Bard, BLM, etc.)
    (0)

  2. #2
    Player
    Remmadar's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Remmadar Madora
    World
    Coeurl
    Main Class
    Marauder Lv 50
    I still don't see much use for an execute ability on a tank that just heals you..
    If your fighting a boss, its a wasted skill and has no use other then to push it for some extra dps

    I highly doubt when creating dungeons, SE designed tanks to really need that extra health restoration when fighting. It's far to difficult to hit when dps are doing 2-3x that damage you are.

    Changing it to some it some dot effect or some 5-10 sec debuff thing would be ok I guess.. but still just doesn't seem to have an impact on the game in a meaningful way atm
    (0)

  3. #3
    Player
    LamchopSHK's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    29
    Character
    Banagher Ignius
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    how beneficial is Mercy Stroke for DRG?
    (0)
    Gosh dango darn....

  4. #4
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by LamchopSHK View Post
    how beneficial is Mercy Stroke for DRG?
    Free DPS. Might as well use it.
    (2)

  5. #5
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    They should just remove the Killing Blow component of it and have it Recover HP. Either that, or have it as a Conal Attack so you can drop everything within range.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  6. #6
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    After 2.1 mercy stroke is gonna be on a lot more hot bars! I already use it on pld for a little more oomph during burn phases. I can imagine more monk and drgs using it too.
    As a pld, sure I use it only once during each boss during coil, but the time I use it- I'm really glad that I'm helping it die that much faster. Because if the fight goes any longer... I start to pee my pants...
    (0)

  7. #7
    Player
    WowSuchName's Avatar
    Join Date
    Nov 2013
    Posts
    65
    Character
    Evana Fisher
    World
    Asura
    Main Class
    Gladiator Lv 50
    I use it on Turn 1 to tell the DPS group that our Snake is on 20% HP... so both team can finish Snake on same time ....
    (0)

  8. #8
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Would also like to see Mercy Stroke as like a 6 second DoT that triggers the on-death heal.

    On outside world mobs, I have been able to time Mercy Stroke. In instances when I've tried, I will hit Rage of Halone (or some move), then execute Mercy's Stroke after. And for times where I've "killed" the mob in the log, the log shows Halone that finished the enemy. Where I would think if Mercy Stroke is executed after, it would register after RoH, not before. Not sure if it's the same on Warrior?

    E.g. Pressing 1, then 2. But 2 happens before 1.
    (0)

  9. #9
    Player
    SunTzu's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Sun Tzu
    World
    Moogle
    Main Class
    Marauder Lv 50
    To be honest i really like mercy stroke and once you gauge the teams dps and your dps, you can get regular heals in dungeons. If you have a high dps its even easier to land.

    The new recast time is going to be great in dungeons.

    I have Holmgang 2nd in the macro with a /recast to save space on my hotbar.
    (0)

  10. #10
    Player
    Fireseen's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Kaellyn Godbreaker
    World
    Exodus
    Main Class
    Marauder Lv 60
    I won't lie, been WAR since release and use this ability everytime it's up.... never knew it did the big heal on killing blow. Because, I just hit it as soon as I see flashy. LOL
    (0)

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