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  1. #1
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38

    [dev1027] Enemy Attribute Adjustments

    One of the attributes that need to adjusted almost across the board is enemy HP. I believe significant increase is required to make combat more enjoyable, and to allow all the players in a party to get at least some chance to get a hit in before the enemy goes down.

    Elemental resistances and weaknesses should also be enhanced, so that more thought is brought into combating particular enemies. Maybe even to the point that an enemy with high affinity to a certain element only takes 1/4 damage from that element. Hitting a Coblyn with rocks should be less effective than melting it with a ball of fire.

    I'm sure there are other enemy stat adjustment that should also be considered, but these were the top two in my head.
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  2. #2
    Player
    raseol's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    78
    Character
    Ras Eol
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    To be honest, im not in favor for giving so much more hp. I do like the enhancement of resistance and weakness. It's more easy that way but also brings a better sense of vareity to monsters. Can they also have stronger attacks. Like a firebomb that does 2x as much damage with a firespell then when a .. coblyn does it. Forgive my lack of knowledge here please

    And btw ... i love hitting monsters with rocks, i just don't do it that much, please don't take that away :P
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  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    118
    I don't quite think that they should do it to all creatures. If they do, what are the people that solo more than anything going to do? I really don't want to go back to how it was like on FFXI, where soloing was possible, but a slow and hard process. I think that they should raise the HP on certain monsters or introduce new monsters to the world that are adjusted to parties. Because I do think that we need to be able to fight creatures in a party that aren't killed in less than a couple of minutes. But, I also want to have the ability to solo without it being extremely dificult.

    I completely agree with elemental resistance and weakness. Definitely think that this is something that needs to be enhanced.
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  4. #4
    Player
    Holy_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    The elemental attributes don't play as much of a role as they should. If a conjurer goes all wind, any mobs that are weak to wind should feel significant hits from Aero. This would allow for Elemental mages, and give use to skills that render mob elementals to neutral.
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  5. #5
    Player

    Join Date
    Mar 2011
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    65
    Increasing the Hp is a bad idea. I dont think this is the right way. I believe using the piecing and blunt resistance is the way to go. Increasing and decreasing resistance in these would make more sense like elemental resistance checks. This way player would have to use right techniques for better kills. In addition if my char. has max lightening i shouldnt be getting resisted when casting on water based creatures. It makes no sense. But if still go through with increasing HP it should be based on this. The battles shouldnt be longer if we are using the right spells/attacks.
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  6. #6
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Thaumaturge and Conjurer both have abilities that are supposed to address overcoming an enemies elemental affinities. But because elemental affinity has little in-game effect, they are currently worthless skills for a character to equip.
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  7. #7
    Player
    Luhy's Avatar
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    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Increasing monster HP should encourage more parties, but Doblyns just gained a lot of HP and still, no one forms parties. I think it might destroy solo players if that was done right now.

    As far as elemental resistances, go with it. Elemental spells and weaponskills are useless right now. No one thinks about the element or weaknesses because it doesn't affect the damage.
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  8. #8
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Elemental Weakness is working pretty good at the moment. I party alot with other players so I get to see the amount of damage done by certain spells. For example, R30ish party, Blind Efts are weak to Lighning. I've seen Water used, which does 250ish damage and usually procs with 0 dam,age. Aero does around 350. Lightning was doing around 450-550. We got a couple with buffs and Regimen to stack to 900-1400 each. So I'd say that the Elemental Attributes are working pretty good, but you won't see a huge difference on Solo play just spamming spells. You have to stack them with your buffs to see a huge increase, and make sure you are using the proper spell. You will see a damage increase using the right weakness and using a spell that the target is strong against you will notice it often comes up with 0 damage or miss.
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  9. #9
    Player

    Join Date
    Mar 2011
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    65
    Yes but if i have my lightening capped then i should be doing more dmg as oppose to similar to everyone elses con or thm.
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