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  1. #1
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Lets take steel. Prices on my server had stabilized pre 2.1 to a gentle fluctuation between 200-250 a bar. Surprisingly enough, the Amal'ja have a price point of 258, so either floor or ceiling, you would think that the price would generally centralize around this number to maximize profits.. High qualities sold well in modest quantities, being significantly more time consuming to craft, assuming you didn't quicksynth thousands of ingots.

    Only instead the price crashed to 100-110. Apparently, everyone clamoring for gil over the housing fiasco did exactly that. Thousands of metal ingots flooding the market. Thousands of ores flooding the market. HQ cobalt and mythril ores going for 30 gil. bomb ash for 40gil. 20's of thousands of shards driving some flavors below the 10gil waterline. Darksteel Ore plummeting to 200 apeice. Gold ore doing the same. Other goldsmithing ingredients that were 'trash' to begin with saw an influx of oversupply.

    The only person making money I know of right now is the guy with 16 retainers all selling 20 different ingredient/component/etc at a time in stacks of 1, and almost never leaves town.

    Ores down, ingots down, plates & rivets. Equipment always was pretty terrible. Given these are my primary markets, I've had little choice but to abandon the boards entirely and go straight to the gil faucet for the scant few drops I can coax from the stone walls of the dungeon finder. I would make more gil running a dungeon than synthing over such small profit margins and losing most of it to repairs.
    (0)
    Last edited by Zourin; 12-27-2013 at 08:50 PM.

  2. #2
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zourin View Post
    ... synthing over such small profit margins and losing most of it to repairs.
    In regards of repairs:

    - if you craft lower recepies - use alternative gear sets without materia in and then convert it after binding
    - don't use a full set if it's not needed to finish the craft
    - do repairs yourself and only when it's at 0% - it will drop the cost of repairs to 1/3 - 1/4 if you'll purchase dark matter from NPC or you can even use extra GC seals to purchas dark matter (now a little better since 2.1 when they've dropped the "cost" of the dark matter in seals)
    (1)