Hi,
I do not know where we got off topic here in reference to the OP's topic. We are talking about having a blind bidding system as they did in FFXI. IMHO, it doesn't solve the problem and only tries to mask it. Please see my post (its #12 in the thread)
To Ricon, I ask "why not?" I do not know what your goals are, but when I putcrapstuff on the market, I want the product to move and collect my gil as quick as i can. To me, as a person who farms everything, my CoGS (Cost of Goods Sold) are next to nil except for the time it took me to farm the mats. As a merchant, my goal is to sell first and sell it fast. I want to move more product and if i can do that cheaper than you and still make more profit than you, i can and I will. This is a basic business model.
To Scarebearz, I ask the following. If I know my product at 150k will sell in 2 hours vs 2 days at the "going" price of 250k, why would i not sell it? To me, even if the person buying it, is just going to "flip" it, I could care less because I have made my money and have moved on. As the great quote from The Godfather: Part III says, "It's not personal, its business."
+1
This is not always the case, there are markets of both mats and fully finished products that sell faster than others. It is upto the seller to find these "niche" markets and take advantage of the demand before everyone else and get out when your "niche" market becomes flooded with sellers. This is plain vanilla business strategy.
To your sentence regarding "sensibility priced," I am unsure how an item can be "sensibility priced." Price is dictated by demand. As demand rises price goes up. As a business person, you need to find these markets in demand and exploit them before everyone else.
Isn't the point of selling on the MB to make gil? The crafting leves give far better exp/hr than just straight grinding.
Also, from what i've seen, by-products of crafting are generally alot lower than other mats because everyone is selling it and everyone wants their stuff to sell for gil so that they move on to the next item. This is further proof that the MB is there for gil.
In regards to ApolloGenX quote, an item is worth what people are willing to pay. Also, people need to add some "cost" for the "service" of creating said product. "Ridiculous" is a subjective term![]()
You are right, for 1-49 you are usually buying mats to skill up crafts, these products will generally have an equilibrium. There will be both a steady supply and steady demand. But, at the same time there will be mats that are in low supply therefore you pay a premium, in both price and quantity (remember you cant buy from stacks).
Also, there are always going to be "profit centers" that can be exploited, it's just the matter of finding them. For example, I recently had a run where I was resupplying some +1 products pretty much every 5 mins because they were selling like hotcakes. I do not know why, but the "market" soon dried up and the product is selling at their normal rate and price. People just have to keep their eye out.
Now circling back to the OPs quote. All markets you will have this. By making the current system a "blind" all you are doing is removing transparency from the market. I am a big proponent for market transparency.