
Originally Posted by
scarebearz
Lets say mats are worth and sell for 200k.
Player 1 buys these mats and crafts their item, they list it at 250k. (The going rate)
Player 2 farms his own mats and crafted the same item and lists it at 150k.
Player 2 is in effect losing 50k when it sells, as he would have got 200k just from selling the mats.
That's only relevant if selling the raw mats would have gotten him what he wanted. If gil is the only motivation, then yes, he could have gotten more gil by selling the mats. Doing so, however, would mean he gets
no crafting XP. A lot of the items that get sold on the market boards are the by-products of leveling crafting, and any gil they may or may not make is secondary. In that case, the goal isn't to maximize the amount of gil, but to maximize the speed at which they sell, so you can free up inventory space for making more items.
Overall, I think ApolloGenX got it right, with:

Originally Posted by
ApolloGenX
It was never worth those ridiculous prices.
Just because someone overpaid more for mats than a finished product is reasonably worth, doesn't mean that everyone else needs to artificially jack up the prices of the finished products in order to match.