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  1. #11
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    541
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by illriginalized View Post
    SE... in my protest against the AH, I will never again buy any armor nor weapons from the AH. From this point on I will only acquire gear and weapons from dungeons and mobs. As far as Auction House gear and weapons, they're dead to me.
    I'm just gonna say it, since you don't seem to get it. Your idea is garbage, literal anathema to any meaningful economy in the game. Vendor your items to npcs, convert it into materia and sell that, but there is no universe in which reselling or donating your used gear would be anything close to a good idea.
    (6)

  2. #12
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Bind your items fully, sell the meteria. There's your reuse in the economy. If you can't be bothered with that, the economy can't be bothered with you.

    Sticking to just dungeon gear? Good luck with that leveling up. Sometimes it takes quite a few runs to get a full set of aetherial alone, and by the time you're done doing that, you'll have leveled past the functional level of the gear anyways.

    As far as sticking to it endgame. Go right ahead, that's what it's built for. HQ/Melded gear is supposed to supplement, to be a gap-filler for non-dungeon slots anyways.

    Meanwhile, I'll be here, sawing logs, getting my crafts ready for housing.
    (4)

  3. #13
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    kind of surprised this bothers you so much when pretty much every MMO since wow has used the "abundant but unsellable equipment" model
    (1)

  4. #14
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by illriginalized View Post
    I haven't tried but can we resell to NPCs?

    There's NO difference between 1% bond and 100% bond. This is nothing more than a headache. I think I should have the freedom to at the very least donate equipment to new players.. instead I'm stuck with equipment costing nearly 300k gil.

    It's ridiculous.
    Yes you can sell to an NPC. More profitable is finishing the spiritbond and converting it if it's convertible, since certain materia can sell for decent amounts.
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    In the universe of this game "bound" does = "binding". perhaps they should just drop the 'ing' form it but there is nothing wrong with how the system is designed.
    (0)

  6. #16
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Personally I support the way things are. (mistranslations aside)
    In 1.0 you have no idea how many times I bought a supposed "new" pair of pants only to find out later they were actually used and have skid marks in the crotch.
    (2)
    I like frog

  7. #17
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nihility View Post
    kind of surprised this bothers you so much when pretty much every MMO since wow has used the "abundant but unsellable equipment" model
    300k gil worth of gear will more than likely be less than 100k in materia.

    So not only am I losing gil but I'm also going to have to waste time, "spirit bonding" gear in order to convert it and sell it for scrub gil.

    Not profitable at all.
    (0)

  8. #18
    Player
    Freakiie's Avatar
    Join Date
    Sep 2013
    Posts
    137
    Character
    Freaky Priest
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Soooooo....

    You buy gear.
    You USE it.
    You want to sell it second hand.
    You want the original price you paid back.

    Am I the only one who sees a slight flaw there?
    (8)

  9. #19
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Freakiie View Post
    Soooooo....

    You buy gear.
    You USE it.
    You want to sell it second hand.
    You want the original price you paid back.

    Am I the only one who sees a slight flaw there?
    There's no flaws - You normally resell stuff when the prices goes up (make a profit) or to get rid of it you'll get a bit less or still a return on it, compared to converting gear and getting only 200 gil for it (like most materia is worth on legacy worlds that isn't tier IV or certain III.)

    You buy make the gear
    You use it
    You outgrow it
    You resell it
    Or
    You pass it off to a friend to save them gil to use/have.

    What flaw is there? The market is screwed up with or without a bound system.
    (3)

  10. #20
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    In 1.0, pretty much every piece of gear up to and including level 45+ stuff sold for practically nothing, because there was nothing stopping people from just turning around and reselling their leveling gear after they'd finished using it. Supply never decreased (aside from when you converted items to materia or multi-melded, but who does that for leveling gear?), so crafters had no reason to craft, and gear was practically valueless.

    Yeah, you can't flip your used gear for a profit, or even make back most of what you spent. It's necessary for a healthy economy that provides continuous demand for crafters (or at least so it doesn't make it even worse). I think it's worth the tradeoff.
    (0)

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