And if it has been addressed, why am I so blind that I can't find it?!

Seriously, it's a bit disheartening to read that Q&A in the battle reform thread. Good information and all that, but what I feel is the #1 problem with the game is not even mentioned. For a game supposedly based around positioning/movement.. why are we rooted to the ground with every single action? Every time we sheath our weapon? Everytime our shield drops? Every animation, no matter what it is, roots us to the ground.

-Want to use 'Quick' as for running a->b? Sorry, it's hardly worth it unless you're in the middle of a fight as you'd have to: stop to draw your weapon, stop to use the ability, and stop to re sheath your weapon. You barely gain any ground over somebody who just kept their weapon sheathed and ran.
-Want to dodge that Puk's backflip, or maybe that Gnats Thunderbreath? Hope you didn't have your shield up, or queue an action as it readied.. because you're not going anywhere.

It's a huge problem for everything you seem to want this game to be. And from where I'm sitting, it's an easily solvable and completely unnecessary issue (granted, I know squat about game design from a technical standpoint). I'd hope it would be gone with the battle reform... because it would only get worse with auto attack.