Last edited by Seezur_Undies; 12-04-2013 at 02:51 AM.
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
hilarious posts
sorry lemor you were right. but ya gotta use unchained some time. Blood bath was missing from that rotation that's why it was confusing.
And leoric you are a paladin and have absolutely no credibility on this thread. You can talk till your blue in the face and post all the bull you want but its still coming from a paladin for which not a single warrior gives two cents about. nice try but owned.
Joined date is on the forums nubs.
And lastly I love how all these idiots boil it down to DPS and paladin think they do more dps than a warrior GREAT laughs. This is about the changes. All you paladins can be but hurt about dps all you want no one cares. I mad cause I don't want your life. I don't want your lame mitigation and Yeah WHM need to cast stone skin. I do it and I don't run out of mana so suck it WHM's that dunno how to play your job.
Last edited by YourAgSshouldBeDisplayed; 12-04-2013 at 02:42 AM.
umm lol.. you should probably check again.. inner beast and steel cyclone already ignore the defiance damage penalty. I dont understand how you keep saying that mitigation is too PLD'y.. but instead, you want the CHANCE to mitigate the same amount of damage. And lets be serious, i dont care how many pieces of lv.90 you have, if you honestly dont feel like you are making battles harder for your group, you are delusional. It doesnt matter that your group can win battles (because mine can too) but i know it would be far easier if i were pld.. thats why changes need to be made.Perfect example someone that dunno anything. Might want to read your ability again.
And leoric you are a paladin and have absolutely no credibility on this thread You can talk till your blue in the face and post all the bull you want but its still comming from a paladin for which not a single warrior gives two cents about. nice try but owned.
Joined date is on the forums nubs.
And lastly i love how all these idiots boil it down to DPS and paladin think they do more dps than a warrior GREAT laughs. This is about the changes all you paladins can be but hurt about dps all you want no one cares. I mad cause I don't want your life. I don't want your lame mitigation and Yeah WHM need to cast stone skin. I do it and I don't run out of mana so suck it WHM's that dunno how to play your job.
Last edited by Hanabira; 12-04-2013 at 02:27 AM.
yeah your right im an idiot but i cant be right all the time _ i swear i read it right before i posted DERPTY DERP
Its totally paladin, if anything like i said they could make us good at parry. make STR actually affect the amount parried like it says and not just a flat 23% rate. I don't want % mitigation I should have just rolled a paladin instead.
I want a dps tank class with self heals like I started at beta. Now your changing the whole essence of my class and no matter what you change paladin is better so why give me a couple moves that homogenize me toward the paladin and arn't gonna make me equal or better.
I will not be-able to solo dungeon bosses from 50% when they make these changes. I wont be-able carry bad healers like I do right now. All your doing is making me regret making a warrior spending my myth on him; I should have made a paladin like I've been saying the whole time.
it boils down to utility and paladins with silence and stun are more desired. but doesn't mean warriors can't and don't get it done. And no i don't think i make it harder for my group. I think SE made it harder for my group.
Everyone wants to run 2 paladins and 2 bards in coils for easy mode and it's kinda a joke. Giving me % mitigation isnt gonna change that.
i still dont have silence for ADS or invulnerability for when the snake has 5 stacks but still some how the paladin always dies and i live weird how that is. . . .
Last edited by YourAgSshouldBeDisplayed; 12-04-2013 at 02:46 AM.
I agree, i want self heals to actually be good too, but i also dont want to feel like i hold my party back. With anything you are fighting where you can survive with that bad of a healer, it doesnt matter anyways, but in coil i promise you arent carrying any bad healers, those healers are carrying extra weight because we cant block damage, and our strongest heal usually heals less than half the damage of a single auto attack. Just like last night in turn 1, the fight went longer than usual, and i ate a 4.5k hood swipe followed by a 3k crit, and because i wasnt completely capped off (it was at 5 stacks) i pretty much went from 90% hp to dead in a second and a half. This is where mitigation shines and self heals dont matter.
Also twintania, sure 1 or 2 wars have tanked it (and because this is an accomplishment, just shows how bad war is right now) but death sentence does like 90% of your health. For a war, this means that unless you sneak in an IB or get cured between death sentence and an auto attack, you die. PLD doesnt take nearly as much damage because that 90% damage is reduced by a native 20%, and further reduced if they use cooldowns. So a pld takes around 3k from death sentence without blocking or parrying, while i take 7.7k. Again, where self heals are worth using, they arent effective.
Dont blame SE for changing the way war works, blame them for making PLD the way they did. Honestly if they thought pld was balanced with warrior, this game would be SO much harder had it been properly done. But who would ever think that plds would use their magic "turn off damage" buttons to you know.. not take damage?
Last edited by Hanabira; 12-04-2013 at 02:50 AM.
I will also miss self healing through bosses while the healer just tosses out damage but...I will enjoy being equally effective as Paladin on content that I'm not completely over geared for.
And that's my argument entirely If anything, make me a better self healer. I'm pretty good with using inner beast and having my healer keep stone skin on me and it works great for my group. if you people don't think stone skin is the bomb you need to watch the WHM tank titan and get back with me.
Increasing our chance to parry for a duration where we are parrying every other attack and even quite a few in a row would be awesome. I'd rather have that than a homogenized, here warriors you suck take 20% less damage and 20% more healing. that's lazy IMO. I don't want a paladin. I want something different. I played a different class for a reason, i want the more challenging role not that I win button. Any 5 year old can tank with a paladin but not everyone can play a warrior to its potential.
All im getting at is that Warriors mitigation could revolve around parry and that would be totally cool with me.
What i dont like about that is just that you only have a chance to get the same results as just the mitigation. Parry would have to negate more than the 23% or whatever damage to balance it out. Just the problem with self heals is that warrior takes SO much damage that sometimes you just explode. you can have all the heal buttons in the world but if you take damage too fast, you die.
I do not believe anyone should respond to Ags'.
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