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Thread: DON"T DO IT !

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  1. #13
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I agree, i want self heals to actually be good too, but i also dont want to feel like i hold my party back. With anything you are fighting where you can survive with that bad of a healer, it doesnt matter anyways, but in coil i promise you arent carrying any bad healers, those healers are carrying extra weight because we cant block damage, and our strongest heal usually heals less than half the damage of a single auto attack. Just like last night in turn 1, the fight went longer than usual, and i ate a 4.5k hood swipe followed by a 3k crit, and because i wasnt completely capped off (it was at 5 stacks) i pretty much went from 90% hp to dead in a second and a half. This is where mitigation shines and self heals dont matter.

    Also twintania, sure 1 or 2 wars have tanked it (and because this is an accomplishment, just shows how bad war is right now) but death sentence does like 90% of your health. For a war, this means that unless you sneak in an IB or get cured between death sentence and an auto attack, you die. PLD doesnt take nearly as much damage because that 90% damage is reduced by a native 20%, and further reduced if they use cooldowns. So a pld takes around 3k from death sentence without blocking or parrying, while i take 7.7k. Again, where self heals are worth using, they arent effective.

    Dont blame SE for changing the way war works, blame them for making PLD the way they did. Honestly if they thought pld was balanced with warrior, this game would be SO much harder had it been properly done. But who would ever think that plds would use their magic "turn off damage" buttons to you know.. not take damage?
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    Last edited by Hanabira; 12-04-2013 at 02:50 AM.

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