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Thread: DON"T DO IT !

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  1. #1
    Player
    YourAgSshouldBeDisplayed's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Hoogalish Mchoogs
    World
    Goblin
    Main Class
    Marauder Lv 50
    yeah your right im an idiot but i cant be right all the time _ i swear i read it right before i posted DERPTY DERP


    Its totally paladin, if anything like i said they could make us good at parry. make STR actually affect the amount parried like it says and not just a flat 23% rate. I don't want % mitigation I should have just rolled a paladin instead.

    I want a dps tank class with self heals like I started at beta. Now your changing the whole essence of my class and no matter what you change paladin is better so why give me a couple moves that homogenize me toward the paladin and arn't gonna make me equal or better.

    I will not be-able to solo dungeon bosses from 50% when they make these changes. I wont be-able carry bad healers like I do right now. All your doing is making me regret making a warrior spending my myth on him; I should have made a paladin like I've been saying the whole time.

    it boils down to utility and paladins with silence and stun are more desired. but doesn't mean warriors can't and don't get it done. And no i don't think i make it harder for my group. I think SE made it harder for my group.

    Everyone wants to run 2 paladins and 2 bards in coils for easy mode and it's kinda a joke. Giving me % mitigation isnt gonna change that.

    i still dont have silence for ADS or invulnerability for when the snake has 5 stacks but still some how the paladin always dies and i live weird how that is. . . .
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    Last edited by YourAgSshouldBeDisplayed; 12-04-2013 at 02:46 AM.

  2. #2
    Player
    Hanabira's Avatar
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    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    What i dont like about that is just that you only have a chance to get the same results as just the mitigation. Parry would have to negate more than the 23% or whatever damage to balance it out. Just the problem with self heals is that warrior takes SO much damage that sometimes you just explode. you can have all the heal buttons in the world but if you take damage too fast, you die.
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  3. #3
    Player
    YourAgSshouldBeDisplayed's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Hoogalish Mchoogs
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hanabira View Post
    What i dont like about that is just that you only have a chance to get the same results as just the mitigation. Parry would have to negate more than the 23% or whatever damage to balance it out. Just the problem with self heals is that warrior takes SO much damage that sometimes you just explode. you can have all the heal buttons in the world but if you take damage too fast, you die.
    True but the idea is that you know when its coming and you heal at that point to avoid dieing right away. But i do understand your point. That's where the parry comes in. They can make it so its more than just a chance and be useful and not take away our healing.
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