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Thread: DON"T DO IT !

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  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    That's the problem buddy. And its hardly a small dps margin. paladins can't dps for shit don't act like you can.
    To expand upon Leiron's post, the DPS difference in tanking mode is around 18% at equilibrium for one or the other assuming BB/SE alternating (reduced enmity rate) and on-CD use of damage abilities. It takes 25-50 seconds before WAR catches up to PLD in terms of DPS, because WAR relies on buffs to match DPS. When both tanks are attacking the same target, the advantage for WAR caps at about 6% due to the Storm's Eye debuff applying also to PLD.

    When not taking, the DPS is identical. When both tanks are attacking the same target, Storm's Eye gives PLD superior off-tank DPS, but it is effectively impossible to maintain maximum DPS rotation on WAR MT / PLD OT due to enmity generation (PLD will eventually overtake the WAR using that rotation).

    Quote Originally Posted by Shurrikhan View Post
    Less than satisfying:
    Defiance (Not sure what to make of this. I honestly like being able to SC and drop Defiance altogether after healing has stabilized on mid-sized pulls for the extra damage, since Bloodbath and a Regen are often enough for 5 or fewer mobs, but as long as our base enmity isn't changed to compensate, I like the Defiance enmity increase. I'll miss the healing on Wrath though, since it made us mindful of our rotations. If they're going to make Warrior easier, I'd rather just see an Infuriate CD reduction...)
    It was fundamentally necessary to decouple Wrath and the healing bonus. I explained this in gory detail in a previous thread.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gamemako View Post
    It was fundamentally necessary to decouple Wrath and the healing bonus. I explained this in gory detail in a previous thread.
    Thank you for the link. I had missed this before. Great post.

    I think the only reason for any resistance to your comments come from whatever Warriors are used to doing that they feel special about, such as already only using Inner Beast with Infuriate such that the flat-scaling conflict seems to be skipped over, etc. The Wrath-heal coupling makes us choose between burst restoration and heal scaling when used more than per minute, which often makes the job feel more interesting, but I'll agree that it is probably more like a prized war wound.

    I'm sure I'll get used to whatever changes are brought out, but especially since I don't plan on grabbing separate AF+1 gear for each tank, I'd like to have separate reasons for playing my PLD vs. my Warrior for a particular fight. I'd like them to remain separate in feeling, though I certainly wouldn't mind Warrior feeling a little twitchier, as the short-duration mitigation plans to make it. That's all from a gameplay-enjoy-ability perspective though, which is still at the mercy of actual balancing.
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