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Thread: DON"T DO IT !

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  1. #11
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    First I would like to start by saying if I wanted to play a Paladin I would have made one not a warrior.
    Good way to shoot yourself in the foot.
    Adopting a defensive atittude for no reason.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Giving us more mitigation mirroring what a paladin has is lazy. The problem is there are lots of "warriors" that dunno how to play their class let alone do their rotation.
    Except that this has nothing to do with it.
    A perfectly palyed Warrior is significantly inferior to a Paladin period.
    Trying to bring up skill in your argument is poor, since not only is is entirely subjective, you're assuming your target audience is being mislead.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    The problem with warriors healing them self is that for some reason WHM dunno how to use Stone skin properly. WHM you all should be keeping stone skin on your warrior when health is 80% or greater to avoid overhealing and give your warrior a chance to use inner beast to heal.
    Stoneskin is a very expensive ability and is not mana to healing effective by coparison to their other spells.
    Why are you blaming the healer's for the weaknesses of the Warrior job anyway?

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Warrior is the better tank because they do TONS more damage.
    They do not.
    Math and parses support this fact.
    Warriors do slightly more damage than Paladins in tank stance, and they are even outside of tank stance.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Brutal Swing change:

    Great idea can't bitch about being able to stun more often.
    Paladins can stun all the time.
    Being able to stun more is too Paladin like.
    Revert change plox.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Overpower change:


    Horrible it does a great job with eminity. What it needs changed is the TP cost reduced from 130 to 120. I'm sick of waiting for 3 60 tp regen ticks to use this when I'm out of TP when I should only need to wait for 2 60 Tp regen ticks. Other than that, great skill you can use it to tank multiple mobs all the way to 50 and then beyond that. really didn't need any changes.
    Increased enmity = less Overpower usage = more TP retained.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Storm's Eye change:

    I don't see the point in this. Unless I'm spamming my overpower over and over i never run out of TP. Matter of fact I spam overpower till my last 120 TP then I start my combos to ragain TP.
    Combos do not regenerate your TP.
    Your TP regen is 60 every 3 seconds.
    Your combos come every 2.5s or less, so you'll never be regenerating faster than you can use it unless the ability costs 40 or less.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Storm's Path change:


    This one needed some kinda something soon as I got Storm's eye I stopped using it all together. The HP heal form this is seriously lacking. My suggestion is not a damage reduction but a DOT with a self regen to bolster it and keep it in the combo.
    This only contributes to overhealing, and does not help the issue that Warrior lacks utility compared to Paladin.
    This gives them more utility.
    The change is a good thing and beneficial to the job long term.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Vengeance change:


    Cool idea but if I wanted a paladin I'd roll one. How about increases parry chance by 60% for 30seconds instead. And can we make STR Have an honest impact on parry amount it's been 23% since I was lvl 30.
    You don't want to be similar to a Paladin...yet you come up with an idea that is the same as Paladin's bulwark.

    Try again.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Definance change: [/B]

    This defiantly needed work. I can tank without the buff on and do 25% more damage

    33% more damage.


    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    with 25% less life
    33% more life.


    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    if i have great healers
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    defiance
    No.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Wrath changes:


    Why remove this effect?
    Its not removed.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    and why put it on defiance.
    Cause its tank based.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    healers don't have trouble healing me.
    want a vid of you tanking Caduceus with only 5.4k hp.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Inner beast changes:

    WORST IDEA EVER why you gonna take away my most important ability and give me more mitigation.
    Yeah... HOW DARE THEY MAKE YOU A MORE EFFECTIVE TANK!
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Good Warrior subscriptions.
    Right.
    Self important much?


    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Unchained changes:
    the 25% damage reduction SUCKS and this give me the ability to Innerbeast smash face and heal for 3k.
    It does not.
    For being a great Warrior, you do not know how to read your tooltips.



    Well this was fun.
    (29)
    Last edited by Leiron; 12-01-2013 at 09:38 AM.

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