Quote Originally Posted by YourAgSshouldBeDisplayed View Post
30 dps over a 5 minute fight is 9000 more damage try again pal.

And i do a lot more than 30 more dps vs a paladin try about 100

Your just a troll and a stupid one, so I'm gonna ignore you.
But what's 9k to a 500k+ health boss, other than what a BLM can do in 22 seconds?


Your total buffs will bring your combos to +5% damage, up from -25%, but that's still only at most 100 damage more per ability (a strength/det-relative 206 vs. 308 on RoH/BB), about 35 dps more than a Paladin, for 5% more healer mana consumption. Include the 10% crit bonus as another 5% damage if you like, but without AoEs, the dps bonus still is not prevalent. I'll admit, I wouldn't mind a single Warrior for Turn 4. Hell, I might prefer it if AoE dps is low, but I'm not going to use it as a MT, and going double PLD regenerates tank AoE while helping healers via Ballad. With your TP you'd only be able to keep up Storm's Eye on single-target OT phases to regen that TP. (Though at least the patch will help out a lot in that regard via TP cost reductions.)

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I'll agree though that I'd rather not see Warrior become quite so mitigation-oriented as the patch will make it. I love being able to self-heal all the WP and AK boss fights. But the scaling (to damage for self-healing) isn't going to get us through raids. The stronger the enemy is than ourselves, the more enemy-based effects (damage taken reduction) are worth. When a boss only does 2k damage per 20-some seconds, reduction is worthless and WAR requires no healing. When it hits for 30k in that time, you're looking at a Rampart 6k vs. your Inner Beast, which would cost you another (assuming a Wrath-regain average) 2.3k to use without Infuriate. Having a mostly self-based arsenal is not going to get us through endgame, where we a comparatively tiny collection of stats compared to what we're fighting. If you want that to come off with a more self-heal-ish flare, such as increasing Storm's Path self-heal based on damage received (including what was absorbed by mitigation, likely), its only difference is going to be in it appearing twice over a 10-second stretch while Sentinel would last across it, and being reactive rather than preemptive. (Or maybe have the patched-version Storm's Path damage reduction/absorption give a damage buff (up to some 1.2k damage, 2 of which would be consumed per potency of the following attacks, thereby empowering the following Inner Beast as well, healing for 1.8k+ more.) If that's Warrior enough for you, then great. But something's got to take advantage of, scale off, what's bigger than us.