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Thread: DON"T DO IT !

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  1. #1
    Player
    Misheok's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Misheok Duur'shea
    World
    Phoenix
    Main Class
    Lancer Lv 50
    I can agree with you that the new changes are homogenizing the tanks. I would've much rather see Parry become useful or change the healing mechanics to scale with incoming damage.

    But then again I'm also just happy to see changes that will benefit us despite that the mechanic is stolen from what PLD's already have.

    On the other hand I notice you're very pro DPS. I understand where this is coming from, it is also one of the reasons I was attracted to WAR. However, if you go about giving us too much DPS we would become the preferred tank by a large margin.

    Alas, I dont expect SE to go out of their way to make another WAR change. We'll have to be happy with the fact we 're more viable now and close the subject. Their focus will lie on other classes and balancing PVP after this upcoming patch

    To be honest I'm looking forward to what the Next tank in this game will have, I hope they give a well thought out attempt to use different mechanics.
    (2)

  2. #2
    Player
    YourAgSshouldBeDisplayed's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Hoogalish Mchoogs
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Misheok View Post
    I can agree with you that the new changes are homogenizing the tanks. I would've much rather see Parry become useful or change the healing mechanics to scale with incoming damage.

    On the other hand I notice you're very pro DPS. I understand where this is coming from, it is also one of the reasons I was attracted to WAR. However, if you go about giving us too much DPS we would become the preferred tank by a large margin.

    To be honest I'm looking forward to what the Next tank in this game will have, I hope they give a well thought out attempt to use different mechanics.

    Well right now paladin is the preferred tank by a large margin because people only wanna bring 2 paladins and 2 bards to coils. Silence is a bitch.
    (0)

  3. #3
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Misheok View Post
    the new changes are homogenizing the tanks.
    Even with the addition of some damage reduction skills (Vengence, Storms Path, Inner Beast)
    the play styles of the two tanks are still very different.

    Brutal Swing vs. Shield Bash
    Off GCD vs On GCD

    Storms Path vs Rage of Halone
    Reduces Damage Dealt by Enemy + Heals on self vs Reduces Enemy Strength + Enmity
    (Warriors need to pay attention to when they use Storms Path because it doesn't grant Enmity
    vs Paladins able to keep Rage of Halone active for entire fights.)

    Holmgang vs Hollowed Ground
    Hp can't be reduced below 1 vs Immunity to incoming damage from most attacks
    Both skills are reactive but Holmgang seems harder to time. (Tryndamere time for League of Legends fans)

    They seem pretty different to me even post patch.
    (2)

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