Quote Originally Posted by YourAgSshouldBeDisplayed View Post
That's the problem buddy. And its hardly a small dps margin. paladins can't dps for shit don't act like you can.
To expand upon Leiron's post, the DPS difference in tanking mode is around 18% at equilibrium for one or the other assuming BB/SE alternating (reduced enmity rate) and on-CD use of damage abilities. It takes 25-50 seconds before WAR catches up to PLD in terms of DPS, because WAR relies on buffs to match DPS. When both tanks are attacking the same target, the advantage for WAR caps at about 6% due to the Storm's Eye debuff applying also to PLD.

When not taking, the DPS is identical. When both tanks are attacking the same target, Storm's Eye gives PLD superior off-tank DPS, but it is effectively impossible to maintain maximum DPS rotation on WAR MT / PLD OT due to enmity generation (PLD will eventually overtake the WAR using that rotation).

Quote Originally Posted by Shurrikhan View Post
Less than satisfying:
Defiance (Not sure what to make of this. I honestly like being able to SC and drop Defiance altogether after healing has stabilized on mid-sized pulls for the extra damage, since Bloodbath and a Regen are often enough for 5 or fewer mobs, but as long as our base enmity isn't changed to compensate, I like the Defiance enmity increase. I'll miss the healing on Wrath though, since it made us mindful of our rotations. If they're going to make Warrior easier, I'd rather just see an Infuriate CD reduction...)
It was fundamentally necessary to decouple Wrath and the healing bonus. I explained this in gory detail in a previous thread.