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Thread: DON"T DO IT !

  1. #21
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Shurrikhan just ignored your whole post cause no-one cares and its a block of text. THIS IS ABOUT WARRIORS and the changes so get your shit together trolls.

    GO AWAY ALL YOU BUT HURT PALADINS !
    I'm a warrior... There is a class description below the name.

    I did not ignore your post, but merely argued against some of its basis, which was the part I felt to be important.

    Good changes:
    Brutal Swing (though fairly unnecessary)
    Storm's Eye (we run ourselves out of TP much faster than PLDs, who can flash)
    Holmgang (may still need to add a high diminishing slow, or an unbreakable bind for a shorter duration, but this will at least give it some use.)
    Steel Cyclone (allows us to actually use more than just Overpower for AoEs, allowing us to compensate for single-target DD simultaneous with AoEs and gives us greater pull strength if want to SC, Inf, and go. I've no objections.)
    Unchained (awesome, though I wish it was even less)

    Less than satisfying:
    Defiance (Not sure what to make of this. I honestly like being able to SC and drop Defiance altogether after healing has stabilized on mid-sized pulls for the extra damage, since Bloodbath and a Regen are often enough for 5 or fewer mobs, but as long as our base enmity isn't changed to compensate, I like the Defiance enmity increase. I'll miss the healing on Wrath though, since it made us mindful of our rotations. If they're going to make Warrior easier, I'd rather just see an Infuriate CD reduction...)
    Mercy Stroke (Would prefer that it also apply a 2-second debuff (via MRD trait, not for dps cross-class ability usage) that will heal us if the mob dies during that time, regardless if we get the killing blow, but possibly heal us for some multiple of overkill amount if we do. At minimum it feels like it needs a MRD trait to increase its damage. I'd like the CD reduction to remain cross-class though.)
    Storm's Path See above post
    Inner Beast See above post
    (2)

  2. #22
    Player
    saber_alter's Avatar
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    Sep 2013
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    Ul'dah
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    1,811
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    Lyrre Myste
    World
    Cactuar
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    Dark Knight Lv 80
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Shurrikhan just ignored your whole post cause no-one cares and its a block of text. THIS IS ABOUT WARRIORS and the changes so get your shit together trolls.


    GO AWAY ALL YOU BUT HURT PALADINS !
    i only see one person butt hurt here.
    (9)

  3. #23
    Player
    Eightbit's Avatar
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    Sep 2013
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    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by saber_alter View Post
    i only see one person butt hurt here.
    Yep. Just one guy getting mad because he thinks he has some special warrior skills that every other player has failed to see or use, and that any suggestion that paladin is just flat out better at the moment offends that. Not to mention failing to realize that it is more the party that makes the warrior good opposed to the person playing it. Meanwhile arguing a bad point that warrior does more damage and is therefore better than the paladins, which while a correct point, it does not matter when taking abundant amounts of damage is the point of both classes.
    (4)

  4. #24
    Player
    Genesiser's Avatar
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    Aug 2013
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    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    30 dps over a 5 minute fight is 9000 more damage try again pal.

    And i do a lot more than 30 more dps vs a paladin try about 100

    Your just a troll and a stupid one, so I'm gonna ignore you.
    Good job, your 9000 dmg over 5 minutes just shortened the fight by a whole 9 seconds if the 4 dps are only doing 250 dps. Yep, that's a big difference alright.
    (0)

  5. #25
    Player
    Leiron's Avatar
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    Sep 2013
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    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    First I would like to start by saying if I wanted to play a Paladin I would have made one not a warrior.
    Good way to shoot yourself in the foot.
    Adopting a defensive atittude for no reason.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Giving us more mitigation mirroring what a paladin has is lazy. The problem is there are lots of "warriors" that dunno how to play their class let alone do their rotation.
    Except that this has nothing to do with it.
    A perfectly palyed Warrior is significantly inferior to a Paladin period.
    Trying to bring up skill in your argument is poor, since not only is is entirely subjective, you're assuming your target audience is being mislead.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    The problem with warriors healing them self is that for some reason WHM dunno how to use Stone skin properly. WHM you all should be keeping stone skin on your warrior when health is 80% or greater to avoid overhealing and give your warrior a chance to use inner beast to heal.
    Stoneskin is a very expensive ability and is not mana to healing effective by coparison to their other spells.
    Why are you blaming the healer's for the weaknesses of the Warrior job anyway?

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Warrior is the better tank because they do TONS more damage.
    They do not.
    Math and parses support this fact.
    Warriors do slightly more damage than Paladins in tank stance, and they are even outside of tank stance.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Brutal Swing change:

    Great idea can't bitch about being able to stun more often.
    Paladins can stun all the time.
    Being able to stun more is too Paladin like.
    Revert change plox.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Overpower change:


    Horrible it does a great job with eminity. What it needs changed is the TP cost reduced from 130 to 120. I'm sick of waiting for 3 60 tp regen ticks to use this when I'm out of TP when I should only need to wait for 2 60 Tp regen ticks. Other than that, great skill you can use it to tank multiple mobs all the way to 50 and then beyond that. really didn't need any changes.
    Increased enmity = less Overpower usage = more TP retained.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Storm's Eye change:

    I don't see the point in this. Unless I'm spamming my overpower over and over i never run out of TP. Matter of fact I spam overpower till my last 120 TP then I start my combos to ragain TP.
    Combos do not regenerate your TP.
    Your TP regen is 60 every 3 seconds.
    Your combos come every 2.5s or less, so you'll never be regenerating faster than you can use it unless the ability costs 40 or less.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Storm's Path change:


    This one needed some kinda something soon as I got Storm's eye I stopped using it all together. The HP heal form this is seriously lacking. My suggestion is not a damage reduction but a DOT with a self regen to bolster it and keep it in the combo.
    This only contributes to overhealing, and does not help the issue that Warrior lacks utility compared to Paladin.
    This gives them more utility.
    The change is a good thing and beneficial to the job long term.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Vengeance change:


    Cool idea but if I wanted a paladin I'd roll one. How about increases parry chance by 60% for 30seconds instead. And can we make STR Have an honest impact on parry amount it's been 23% since I was lvl 30.
    You don't want to be similar to a Paladin...yet you come up with an idea that is the same as Paladin's bulwark.

    Try again.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Definance change: [/B]

    This defiantly needed work. I can tank without the buff on and do 25% more damage

    33% more damage.


    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    with 25% less life
    33% more life.


    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    if i have great healers
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    defiance
    No.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Wrath changes:


    Why remove this effect?
    Its not removed.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    and why put it on defiance.
    Cause its tank based.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    healers don't have trouble healing me.
    want a vid of you tanking Caduceus with only 5.4k hp.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Inner beast changes:

    WORST IDEA EVER why you gonna take away my most important ability and give me more mitigation.
    Yeah... HOW DARE THEY MAKE YOU A MORE EFFECTIVE TANK!
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Good Warrior subscriptions.
    Right.
    Self important much?


    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Unchained changes:
    the 25% damage reduction SUCKS and this give me the ability to Innerbeast smash face and heal for 3k.
    It does not.
    For being a great Warrior, you do not know how to read your tooltips.



    Well this was fun.
    (29)
    Last edited by Leiron; 12-01-2013 at 09:38 AM.

  6. #26
    Player
    Blooregard's Avatar
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    Oct 2013
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    Ul'dah.
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    Character
    Blooregard Kazoo
    World
    Ultros
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    Pugilist Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Shurrikhan just ignored your whole post cause no-one cares and its a block of text. THIS IS ABOUT WARRIORS and the changes so get your shit together trolls.


    GO AWAY ALL YOU BUT HURT PALADINS !
    Please be trolling.
    (4)
    If it bleeds, it can die; if it can die, I can kill it; And there's no kill quite like overkill.


    "...No man knows better than I that if you want aught, you'd best be ready to die for it. With great danger comes the chance for great glory, and great profit- we Ul'dahns, who have turned sand into gold, know this well."

  7. #27
    Player
    Merdrach's Avatar
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    Sigarda Floeransawyn
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    Balmung
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    Thread over, Leiron wins, we can go home now.
    (3)

  8. #28
    Player
    Necaust's Avatar
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    Necaust Xi
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    Behemoth
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    Lancer Lv 50
    Histrionic?
    (0)

  9. #29
    Player
    Gamemako's Avatar
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    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    That's the problem buddy. And its hardly a small dps margin. paladins can't dps for shit don't act like you can.
    To expand upon Leiron's post, the DPS difference in tanking mode is around 18% at equilibrium for one or the other assuming BB/SE alternating (reduced enmity rate) and on-CD use of damage abilities. It takes 25-50 seconds before WAR catches up to PLD in terms of DPS, because WAR relies on buffs to match DPS. When both tanks are attacking the same target, the advantage for WAR caps at about 6% due to the Storm's Eye debuff applying also to PLD.

    When not taking, the DPS is identical. When both tanks are attacking the same target, Storm's Eye gives PLD superior off-tank DPS, but it is effectively impossible to maintain maximum DPS rotation on WAR MT / PLD OT due to enmity generation (PLD will eventually overtake the WAR using that rotation).

    Quote Originally Posted by Shurrikhan View Post
    Less than satisfying:
    Defiance (Not sure what to make of this. I honestly like being able to SC and drop Defiance altogether after healing has stabilized on mid-sized pulls for the extra damage, since Bloodbath and a Regen are often enough for 5 or fewer mobs, but as long as our base enmity isn't changed to compensate, I like the Defiance enmity increase. I'll miss the healing on Wrath though, since it made us mindful of our rotations. If they're going to make Warrior easier, I'd rather just see an Infuriate CD reduction...)
    It was fundamentally necessary to decouple Wrath and the healing bonus. I explained this in gory detail in a previous thread.
    (2)

  10. #30
    Player
    Velox's Avatar
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    Sharlayan
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    Velo'a Nharoz
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    Mateus
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    Scholar Lv 90
    Y'all postin in a troll thread
    (0)

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