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Thread: DON"T DO IT !

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  1. #1
    Player
    KristianFortNox's Avatar
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    Oct 2013
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    51
    Character
    Kristian Fortnox
    World
    Hyperion
    Main Class
    Paladin Lv 100
    My opinion is that I don't mind that Warrior is getting a buff if they need they needed simple as that. You can put the only reason why they changed because scrub players true or not you can tell some of their factors they have is low like Defense wise. Is that why there is for to cover other weakness. As a paladin if i am tanking with Warrior I gladly use Cover if he need that he wont take damage i take for him. As I use Rampart and or Foresight sense Cover is only Phsy damage. But the changes are not harmful to anyone I don't why other paladin and/or other people say that the patch out. You paladin will be under use or not wanted at all witch it will not be the case. Every Job as place in this game beside I love working with Warrior then other Paladin any day
    (2)
    Oak Tree Paladin Kristian Fortnox

  2. #2
    Player
    Lex_Luger's Avatar
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    Sep 2013
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    63
    Character
    Lex Luger
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    OP: You lost me at
    Warrior is the better tank because they do TONS more damage.
    How many times must this silly myth be dispelled? If we're comparing Defiance WAR to Shield Oath PLD, the difference is negligible, comparing Sword Oath vs Non-Defiance varies depending on fight but assuming equal gear and skill, there is no TONS more damage, please stop spreading these lies and misinformation.
    (4)

  3. #3
    Player
    Churchill's Avatar
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    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lex_Luger View Post
    OP: You lost me at

    How many times must this silly myth be dispelled? If we're comparing Defiance WAR to Shield Oath PLD, the difference is negligible, comparing Sword Oath vs Non-Defiance varies depending on fight but assuming equal gear and skill, there is no TONS more damage, please stop spreading these lies and misinformation.
    It's actually noticeable but it assumes the Warrior can maintain his DPS rotation the entire time and also that the Warrior has allocated 30 points to STR.

    As far as whether or not I read the OP, then no, it was really hard to concentrate with all the errors and fallacies.
    (2)

  4. #4
    Player
    YourAgSshouldBeDisplayed's Avatar
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    Sep 2013
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    26
    Character
    Hoogalish Mchoogs
    World
    Goblin
    Main Class
    Marauder Lv 50
    its not a buff to warriors not even a little bit. What it is, is a shameful attempt to make a hard class easier to play for the masses.

    The changes make us paladins not warriors. If i wanted to play a paladin I would have made one.

    So instead, they take the essence of the warrior job(inner beast) and shit on it and toss us some crap paladin abilities.


    VERY UN happy warrior.
    (0)

  5. #5
    Player
    DancingEdge's Avatar
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    Oct 2013
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    15
    Character
    Dancing Edge
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    its not a buff to warriors not even a little bit. What it is, is a shameful attempt to make a hard class easier to play for the masses.

    The changes make us paladins not warriors. If i wanted to play a paladin I would have made one.

    So instead, they take the essence of the warrior job(inner beast) and shit on it and toss us some crap paladin abilities.


    VERY UN happy warrior.
    yes feels like war is selling their soul for likes but still is the coolest of tanks.
    its just too much stress on healers and player, war may do it with style but plds at the moment are much more effective when the heat is on.

    looking forward to play the revamp war, <3 comes in different shapes buts still luv
    (0)



  6. #6
    Player
    KristianFortNox's Avatar
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    Oct 2013
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    51
    Character
    Kristian Fortnox
    World
    Hyperion
    Main Class
    Paladin Lv 100
    What's wrong of Warrior taking less damage when using some of your abilities. You rather die faster yea Warrior Have more HP then Paladin and more DD. It all useless if you can't take damage. I am sorry that your UN happy warrior but other warrior could be happy. Yes it true the Warrior Hard class with different combo and etc etc. But all that is useless if you can't hit. Even then What i am saying be thrown in my face depending who is playing the warrior every person is different you can tell me everyone have be like you. Yea big talk coming from Paladin who have one combo and all defensive abitiles..true I have no DD thats okay that why I have team for. We all help each other.
    (0)
    Oak Tree Paladin Kristian Fortnox

  7. #7
    Player
    Leiron's Avatar
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    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    First I would like to start by saying if I wanted to play a Paladin I would have made one not a warrior.
    Good way to shoot yourself in the foot.
    Adopting a defensive atittude for no reason.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Giving us more mitigation mirroring what a paladin has is lazy. The problem is there are lots of "warriors" that dunno how to play their class let alone do their rotation.
    Except that this has nothing to do with it.
    A perfectly palyed Warrior is significantly inferior to a Paladin period.
    Trying to bring up skill in your argument is poor, since not only is is entirely subjective, you're assuming your target audience is being mislead.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    The problem with warriors healing them self is that for some reason WHM dunno how to use Stone skin properly. WHM you all should be keeping stone skin on your warrior when health is 80% or greater to avoid overhealing and give your warrior a chance to use inner beast to heal.
    Stoneskin is a very expensive ability and is not mana to healing effective by coparison to their other spells.
    Why are you blaming the healer's for the weaknesses of the Warrior job anyway?

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Warrior is the better tank because they do TONS more damage.
    They do not.
    Math and parses support this fact.
    Warriors do slightly more damage than Paladins in tank stance, and they are even outside of tank stance.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Brutal Swing change:

    Great idea can't bitch about being able to stun more often.
    Paladins can stun all the time.
    Being able to stun more is too Paladin like.
    Revert change plox.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Overpower change:


    Horrible it does a great job with eminity. What it needs changed is the TP cost reduced from 130 to 120. I'm sick of waiting for 3 60 tp regen ticks to use this when I'm out of TP when I should only need to wait for 2 60 Tp regen ticks. Other than that, great skill you can use it to tank multiple mobs all the way to 50 and then beyond that. really didn't need any changes.
    Increased enmity = less Overpower usage = more TP retained.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Storm's Eye change:

    I don't see the point in this. Unless I'm spamming my overpower over and over i never run out of TP. Matter of fact I spam overpower till my last 120 TP then I start my combos to ragain TP.
    Combos do not regenerate your TP.
    Your TP regen is 60 every 3 seconds.
    Your combos come every 2.5s or less, so you'll never be regenerating faster than you can use it unless the ability costs 40 or less.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Storm's Path change:


    This one needed some kinda something soon as I got Storm's eye I stopped using it all together. The HP heal form this is seriously lacking. My suggestion is not a damage reduction but a DOT with a self regen to bolster it and keep it in the combo.
    This only contributes to overhealing, and does not help the issue that Warrior lacks utility compared to Paladin.
    This gives them more utility.
    The change is a good thing and beneficial to the job long term.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Vengeance change:


    Cool idea but if I wanted a paladin I'd roll one. How about increases parry chance by 60% for 30seconds instead. And can we make STR Have an honest impact on parry amount it's been 23% since I was lvl 30.
    You don't want to be similar to a Paladin...yet you come up with an idea that is the same as Paladin's bulwark.

    Try again.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Definance change: [/B]

    This defiantly needed work. I can tank without the buff on and do 25% more damage

    33% more damage.


    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    with 25% less life
    33% more life.


    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    if i have great healers
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    defiance
    No.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Wrath changes:


    Why remove this effect?
    Its not removed.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    and why put it on defiance.
    Cause its tank based.
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    healers don't have trouble healing me.
    want a vid of you tanking Caduceus with only 5.4k hp.

    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Inner beast changes:

    WORST IDEA EVER why you gonna take away my most important ability and give me more mitigation.
    Yeah... HOW DARE THEY MAKE YOU A MORE EFFECTIVE TANK!
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Good Warrior subscriptions.
    Right.
    Self important much?


    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Unchained changes:
    the 25% damage reduction SUCKS and this give me the ability to Innerbeast smash face and heal for 3k.
    It does not.
    For being a great Warrior, you do not know how to read your tooltips.



    Well this was fun.
    (29)
    Last edited by Leiron; 12-01-2013 at 09:38 AM.

  8. #8
    Player
    Merdrach's Avatar
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    Nov 2013
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    4
    Character
    Sigarda Floeransawyn
    World
    Balmung
    Main Class
    Lancer Lv 50
    Thread over, Leiron wins, we can go home now.
    (3)

  9. #9
    Player
    Necaust's Avatar
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    Oct 2013
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    48
    Character
    Necaust Xi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Histrionic?
    (0)

  10. #10
    Player
    Gamemako's Avatar
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    Aug 2013
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    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    That's the problem buddy. And its hardly a small dps margin. paladins can't dps for shit don't act like you can.
    To expand upon Leiron's post, the DPS difference in tanking mode is around 18% at equilibrium for one or the other assuming BB/SE alternating (reduced enmity rate) and on-CD use of damage abilities. It takes 25-50 seconds before WAR catches up to PLD in terms of DPS, because WAR relies on buffs to match DPS. When both tanks are attacking the same target, the advantage for WAR caps at about 6% due to the Storm's Eye debuff applying also to PLD.

    When not taking, the DPS is identical. When both tanks are attacking the same target, Storm's Eye gives PLD superior off-tank DPS, but it is effectively impossible to maintain maximum DPS rotation on WAR MT / PLD OT due to enmity generation (PLD will eventually overtake the WAR using that rotation).

    Quote Originally Posted by Shurrikhan View Post
    Less than satisfying:
    Defiance (Not sure what to make of this. I honestly like being able to SC and drop Defiance altogether after healing has stabilized on mid-sized pulls for the extra damage, since Bloodbath and a Regen are often enough for 5 or fewer mobs, but as long as our base enmity isn't changed to compensate, I like the Defiance enmity increase. I'll miss the healing on Wrath though, since it made us mindful of our rotations. If they're going to make Warrior easier, I'd rather just see an Infuriate CD reduction...)
    It was fundamentally necessary to decouple Wrath and the healing bonus. I explained this in gory detail in a previous thread.
    (2)

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