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Thread: DON"T DO IT !

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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    30 dps over a 5 minute fight is 9000 more damage try again pal.

    And i do a lot more than 30 more dps vs a paladin try about 100

    Your just a troll and a stupid one, so I'm gonna ignore you.
    But what's 9k to a 500k+ health boss, other than what a BLM can do in 22 seconds?


    Your total buffs will bring your combos to +5% damage, up from -25%, but that's still only at most 100 damage more per ability (a strength/det-relative 206 vs. 308 on RoH/BB), about 35 dps more than a Paladin, for 5% more healer mana consumption. Include the 10% crit bonus as another 5% damage if you like, but without AoEs, the dps bonus still is not prevalent. I'll admit, I wouldn't mind a single Warrior for Turn 4. Hell, I might prefer it if AoE dps is low, but I'm not going to use it as a MT, and going double PLD regenerates tank AoE while helping healers via Ballad. With your TP you'd only be able to keep up Storm's Eye on single-target OT phases to regen that TP. (Though at least the patch will help out a lot in that regard via TP cost reductions.)

    __________________________________________________________________

    I'll agree though that I'd rather not see Warrior become quite so mitigation-oriented as the patch will make it. I love being able to self-heal all the WP and AK boss fights. But the scaling (to damage for self-healing) isn't going to get us through raids. The stronger the enemy is than ourselves, the more enemy-based effects (damage taken reduction) are worth. When a boss only does 2k damage per 20-some seconds, reduction is worthless and WAR requires no healing. When it hits for 30k in that time, you're looking at a Rampart 6k vs. your Inner Beast, which would cost you another (assuming a Wrath-regain average) 2.3k to use without Infuriate. Having a mostly self-based arsenal is not going to get us through endgame, where we a comparatively tiny collection of stats compared to what we're fighting. If you want that to come off with a more self-heal-ish flare, such as increasing Storm's Path self-heal based on damage received (including what was absorbed by mitigation, likely), its only difference is going to be in it appearing twice over a 10-second stretch while Sentinel would last across it, and being reactive rather than preemptive. (Or maybe have the patched-version Storm's Path damage reduction/absorption give a damage buff (up to some 1.2k damage, 2 of which would be consumed per potency of the following attacks, thereby empowering the following Inner Beast as well, healing for 1.8k+ more.) If that's Warrior enough for you, then great. But something's got to take advantage of, scale off, what's bigger than us.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Shurrikhan just ignored your whole post cause no-one cares and its a block of text. THIS IS ABOUT WARRIORS and the changes so get your shit together trolls.

    GO AWAY ALL YOU BUT HURT PALADINS !
    I'm a warrior... There is a class description below the name.

    I did not ignore your post, but merely argued against some of its basis, which was the part I felt to be important.

    Good changes:
    Brutal Swing (though fairly unnecessary)
    Storm's Eye (we run ourselves out of TP much faster than PLDs, who can flash)
    Holmgang (may still need to add a high diminishing slow, or an unbreakable bind for a shorter duration, but this will at least give it some use.)
    Steel Cyclone (allows us to actually use more than just Overpower for AoEs, allowing us to compensate for single-target DD simultaneous with AoEs and gives us greater pull strength if want to SC, Inf, and go. I've no objections.)
    Unchained (awesome, though I wish it was even less)

    Less than satisfying:
    Defiance (Not sure what to make of this. I honestly like being able to SC and drop Defiance altogether after healing has stabilized on mid-sized pulls for the extra damage, since Bloodbath and a Regen are often enough for 5 or fewer mobs, but as long as our base enmity isn't changed to compensate, I like the Defiance enmity increase. I'll miss the healing on Wrath though, since it made us mindful of our rotations. If they're going to make Warrior easier, I'd rather just see an Infuriate CD reduction...)
    Mercy Stroke (Would prefer that it also apply a 2-second debuff (via MRD trait, not for dps cross-class ability usage) that will heal us if the mob dies during that time, regardless if we get the killing blow, but possibly heal us for some multiple of overkill amount if we do. At minimum it feels like it needs a MRD trait to increase its damage. I'd like the CD reduction to remain cross-class though.)
    Storm's Path See above post
    Inner Beast See above post
    (2)

  3. #3
    Player
    saber_alter's Avatar
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    Lyrre Myste
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    Cactuar
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    Dark Knight Lv 80
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Shurrikhan just ignored your whole post cause no-one cares and its a block of text. THIS IS ABOUT WARRIORS and the changes so get your shit together trolls.


    GO AWAY ALL YOU BUT HURT PALADINS !
    i only see one person butt hurt here.
    (9)

  4. #4
    Player
    Blooregard's Avatar
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    Oct 2013
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    Blooregard Kazoo
    World
    Ultros
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    Pugilist Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    Shurrikhan just ignored your whole post cause no-one cares and its a block of text. THIS IS ABOUT WARRIORS and the changes so get your shit together trolls.


    GO AWAY ALL YOU BUT HURT PALADINS !
    Please be trolling.
    (4)
    If it bleeds, it can die; if it can die, I can kill it; And there's no kill quite like overkill.


    "...No man knows better than I that if you want aught, you'd best be ready to die for it. With great danger comes the chance for great glory, and great profit- we Ul'dahns, who have turned sand into gold, know this well."

  5. #5
    Player
    MJ01118's Avatar
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    Mar 2012
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    Ul'dah
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    Character
    Kaz Kasuga
    World
    Hyperion
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    Warrior Lv 80
    For someone who played in beta. Oh wait you joined in September.
    (0)

  6. #6
    Player
    Genesiser's Avatar
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    Aug 2013
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    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    30 dps over a 5 minute fight is 9000 more damage try again pal.

    And i do a lot more than 30 more dps vs a paladin try about 100

    Your just a troll and a stupid one, so I'm gonna ignore you.
    Good job, your 9000 dmg over 5 minutes just shortened the fight by a whole 9 seconds if the 4 dps are only doing 250 dps. Yep, that's a big difference alright.
    (0)

  7. #7
    Player
    Phreak's Avatar
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    Sep 2013
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    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    30 dps over a 5 minute fight is 9000 more damage try again pal.

    And i do a lot more than 30 more dps vs a paladin try about 100

    Your just a troll and a stupid one, so I'm gonna ignore you.
    Whelp nothing to see here, just another WAR playing along side bad PLDs so they don't feel as bad.
    (2)

  8. #8
    Player
    YourAgSshouldBeDisplayed's Avatar
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    Sep 2013
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    Character
    Hoogalish Mchoogs
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post

    Definance change:


    Defiance should be an increase to parry chance and amount by 25% with a 25% reduction to damage. Make it worth me using it and taking a loss of 25% of my damage. IMO wouldn't hurt to make Warriors gods at parrying we should be.
    Churchill you having trouble reading bro?

    You said "Giving Warrior increased Parry any order of magnitude less than a 15-20% static increase wouldn't really fix anything considering that Paladin has block as well."
    (0)

  9. #9
    Player
    Baci's Avatar
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    Aug 2013
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    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    You´re so onto DPS, so why dont you have Bravura +1 and DPS accessories?
    (2)

  10. #10
    Player
    Exstal's Avatar
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    Oct 2013
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    Uldah
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    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    So, 9000 more damage in 5 minutes or a tank that won't fall over? That's a real tough call.

    Quote Originally Posted by Kitru View Post
    The total damage formulas are then...

    WAR:
    (213.85 * 1.0556 + 83.33 * 1.11) * 1.2 * /.9 * 1.02375 = 434.39 potency per GCD

    PLD (without WAR):
    (205 + 83.33 + 50 + 25 + 25) * 1.1 = 427.16 potency per GCD

    PLD (with WAR):
    (205 + 83.33 + 50 + 25 + 25) * 1.1 / .9 = 474.63 potency per GCD
    (5)
    Last edited by Exstal; 12-01-2013 at 05:54 AM.

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