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Thread: DON"T DO IT !

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  1. #1
    Player
    YourAgSshouldBeDisplayed's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Hoogalish Mchoogs
    World
    Goblin
    Main Class
    Marauder Lv 50

    DON"T DO IT !

    Okay I have played a Warrior since beta. These changes some are good and one really bad one. First I would like to start by saying if I wanted to play a Paladin I would have made one not a warrior.

    Giving us more mitigation mirroring what a paladin has is lazy. The problem is there are lots of "warriors" that dunno how to play their class let alone do their rotation.

    Second I will now post the perfect rotation:

    Definance : Tomahawk : Heavy Swing : Skull Sunder : Butcher's Block : Heavy Swing : Skull Sunder : Butcher's Block : Heavy Swing : Maim : Unchained : Blood Bath : Internal Release : Berserk : Storm's Eye : Infuriate : Inner beast : Heavy Swing : Skull Sunder : Butcher's Block : Heavy Swing : Skull Sunder : Butcher's Block

    Now you are pacified. Great combo if you time this perfect rotation just right it can be a big help for healing your self and doing HUGE damage as a tank. I have easily healed my self for 3k + using this combo. Also in the middle of a fight you can always jump into the unchained part soon as you have 5 wrath stack ALWAYS making sure that the 5th hit(wrath stack) is Maim.

    The problem with warriors healing them self is that for some reason WHM dunno how to use Stone skin properly. WHM you all should be keeping stone skin on your warrior when health is 80% or greater to avoid overhealing and give your warrior a chance to use inner beast to heal.

    The combination of poorly skilled warriors and WHM that dunno how to use their full potential has been a problem for warriors. Warrior is the better tank because they do TONS more damage.

    So how I feel about the changes is; man I don't wanna be a paladin.

    Brutal Swing change:

    Great idea can't bitch about being able to stun more often.

    Overpower change:


    Horrible it does a great job with eminity. What it needs changed is the TP cost reduced from 130 to 120. I'm sick of waiting for 3 60 tp regen ticks to use this when I'm out of TP when I should only need to wait for 2 60 Tp regen ticks. Other than that, great skill you can use it to tank multiple mobs all the way to 50 and then beyond that. really didn't need any changes.

    Storm's Eye change:

    I don't see the point in this. Unless I'm spamming my overpower over and over i never run out of TP. Matter of fact I spam overpower till my last 120 TP then I start my combos to ragain TP.

    Storm's Path change:


    This one needed some kinda something soon as I got Storm's eye I stopped using it all together. The HP heal form this is seriously lacking. My suggestion is not a damage reduction but a DOT with a self regen to bolster it and keep it in the combo.

    Holmgang Changes:

    I've tried to use this on many occasions and all it did was root me and let the monster I used it on kill the party. Hope these changes make it worth using.

    Vengeance change:


    Cool idea but if I wanted a paladin I'd roll one. How about increases parry chance by 60% for 30seconds instead. And can we make STR Have an honest impact on parry amount it's been 23% since I was lvl 30.

    Mercy Stroke Change:

    This skill SUCKS half the time it doesn't do enough damage for me to actually kill the mob to gain the heal from it. This thing needs a damage buff to be viable not a time increase or decrease. I do about 200-260 damage with is. I would expect a move I can only use every once in a blue moon to do at-least 1000.

    Thrill of battle Change:

    On the right path but I would like to see this move actually be worth something more. This should last for 1 minute as an Ohh shit button and have a 5 minute cooldown timer. Right now i use it every time its up and it is great but 10 15 or even 20 seconds is kinda menial. I use it to heal and that's about it.

    Definance change:


    This defiantly needed work. I can tank without the buff on and do 25% more damage with 25% less life if i have great healers and then just not use any of my warrior ability's for the increased damage. Sad thing is this skill is required to build wrath and use all your other warrior abilities. Eminity on this defiantly needs increased cause i can tank just fine without it. the problem im having with this is whats the point of reducing my damage by 25% really makes me not wanna use it unless I ABSOLUTELY have too. Then I lose out on all my other cool stuff like inner beast and Steel Cyclone. I like the changes suggested but at the same time the overall of the skill is lacking. Defiance should be an increase to parry chance and amount by 25% with a 25% reduction to damage. Make it worth me using it and taking a loss of 25% of my damage. IMO wouldn't hurt to make Warriors gods at parrying we should be.

    Wrath changes:


    Why remove this effect? and why put it on defiance. healers don't have trouble healing me. when a warrior is doing all the right moves and WHM are using their spells correctly an additional 20% is just more overhealing. If any changes need to be made to wrath its that they can be built up at any time. I shouldn't need to be in defiance to build wrath. That would be a great change.

    Inner beast changes:

    WORST IDEA EVER why you gonna take away my most important ability and give me more mitigation. Yes I understand that over the time of a dungeon and or boss fight increased damage mitigation will over power the heal. but this is a saving grace move that helps keep me alive. used correctly I can heal my self for upwards of 3k and an average of 1k. You remove this ability and I midas well quit the game and should have rolled a paladin. You take away the warriors best ability and give us a bunch of paladin abilities your gonna lose subscriptions. Good Warrior subscriptions. Crap warrior will be happy with the changes cause they didn't know what the hell to do in the first place and they should have made a paladin.

    Steel Cyclone change:


    this doesn't need eminity on it. This is a great ability. Maybe a heal or for 5 seconds 100% chance to parry with a 50% increased parry amount. but it doesn't need eminity on it.|

    Unchained changes:

    I couldn't agree more I wanna use this ability more and more and its always down. the 25% damage reduction SUCKS and this give me the ability to Innerbeast smash face and heal for 3k. BUT thats it. This ability needs to do something not just remove my damage penalty. lets go down the parry road with it and increase parry amount and chance while its up as well as remove the damage penalty.

    In summary . DO NOT Mess with inner beast! Give warriors increased parry chance and amount. if i wanted a paladin i would have made one. PLEASE DO NOT screw up my best ability and give me a bunch of mediocre ones I don't want. I worked hard on my warrior and your about to trow that all away.
    (3)
    Last edited by YourAgSshouldBeDisplayed; 12-04-2013 at 02:42 AM.

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