Quote Originally Posted by Akuun View Post
These games also depend on nothing but cool down timers, ffxiv has up to 3 conditions just for using an ability
Stamina, cool down, mp or trigger (evasion, block etc), tp (tanaka went way overboard on the combat maths as well)



Communication in a real strategy is key, my LS can down many of the world nm in mins because we are constantly communicating in chat. This is easier when soloing of doing low man, and leves are a joke with no more challenge than deciding who pulls.



Button mashing, or lack of it, plays no part in strategy, managing your stamina, mp, tp etc is game basics,
most seem to have trouble just doing that.



If the game had started with auto-attacks we wouldn't even be having this conversation.
I doubt we will see an option for manual or auto as it would create a balance issue.



I think you're confusing real life with a video game.
Technique and adapting doesn't mean you have to spam attacks to achieve.

Best suggestion I can give you for now is wait for 1.18 then decide if this game is for you, if not then I'm sure you'll find some game that meets your criteria.
Im just saying the vision i would want for the future of pug, last time i checked it was still unknown. You feel like your chosen pattern is the best for you, i prefer to mix it up, i think it would be better we both had the option to play how we feel.
I basically think there is the type that prefers to sit back and adjust the strategy of their charachter, and the type that wants to be involved, i prefer to be involved. For my playstyle, i choose when to put up a defensive buff, when to just do a quick attack for tp gain, when to go into the heavy flurry style.

Basically i think player interactivity with battle is entertaining, you may disagree, we'll see, But best suggestion i can give you is wait for 1.18 then decide if pug is for you, if not, im sure you ll find something that meets your criteria.