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  1. #1
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    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Physic View Post
    i know they have auto attacks, but people are supposedly inputing skills as fast as we can input autoattacks and skills with the stamina system. I never really played wow, so that is hearsay, but i can tell you in aion, i almost never saw an auto attack unless i went afk. In guild wars while it had an auto attack, i was constantly pressing skills.
    These games also depend on nothing but cool down timers, ffxiv has up to 3 conditions just for using an ability
    Stamina, cool down, mp or trigger (evasion, block etc), tp (tanaka went way overboard on the combat maths as well)

    I do agree that it makes it hard to communicate in battle with text, but I dont want the game to be built around my typing speed, because to be honest, the better we get at a game, the less we need to talk.
    Communication in a real strategy is key, my LS can down many of the world nm in mins because we are constantly communicating in chat. This is easier when soloing of doing low man, and leves are a joke with no more challenge than deciding who pulls.

    Basically i prefer for the player to be constantly making descions, and having input in the battle, some prefer to sit back, give a broad strategy and interject rarely, i think that this should probably come down to a class selection difference, they should build different classes with different mechanics, that appeal to different types of players. either that or create an optional gambit like system, and a direct control system.
    Button mashing, or lack of it, plays no part in strategy, managing your stamina, mp, tp etc is game basics,
    most seem to have trouble just doing that.

    seem like the only ways to appease both player types.
    If the game had started with auto-attacks we wouldn't even be having this conversation.
    I doubt we will see an option for manual or auto as it would create a balance issue.

    that said, if it comes down to classes have different involvement levels, im saying i think pugilist should be one of the more involved classes. come on its martial arts, it should be a lot about technique, and adapting and reacting to your enemy.
    I think you're confusing real life with a video game.
    Technique and adapting doesn't mean you have to spam attacks to achieve.

    Best suggestion I can give you for now is wait for 1.18 then decide if this game is for you, if not then I'm sure you'll find some game that meets your criteria.
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  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Akuun View Post
    These games also depend on nothing but cool down timers, ffxiv has up to 3 conditions just for using an ability
    Stamina, cool down, mp or trigger (evasion, block etc), tp (tanaka went way overboard on the combat maths as well)



    Communication in a real strategy is key, my LS can down many of the world nm in mins because we are constantly communicating in chat. This is easier when soloing of doing low man, and leves are a joke with no more challenge than deciding who pulls.



    Button mashing, or lack of it, plays no part in strategy, managing your stamina, mp, tp etc is game basics,
    most seem to have trouble just doing that.



    If the game had started with auto-attacks we wouldn't even be having this conversation.
    I doubt we will see an option for manual or auto as it would create a balance issue.



    I think you're confusing real life with a video game.
    Technique and adapting doesn't mean you have to spam attacks to achieve.

    Best suggestion I can give you for now is wait for 1.18 then decide if this game is for you, if not then I'm sure you'll find some game that meets your criteria.
    Im just saying the vision i would want for the future of pug, last time i checked it was still unknown. You feel like your chosen pattern is the best for you, i prefer to mix it up, i think it would be better we both had the option to play how we feel.
    I basically think there is the type that prefers to sit back and adjust the strategy of their charachter, and the type that wants to be involved, i prefer to be involved. For my playstyle, i choose when to put up a defensive buff, when to just do a quick attack for tp gain, when to go into the heavy flurry style.

    Basically i think player interactivity with battle is entertaining, you may disagree, we'll see, But best suggestion i can give you is wait for 1.18 then decide if pug is for you, if not, im sure you ll find something that meets your criteria.
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