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  1. #20
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Akuun View Post
    WoW has auto attacks, and they go off whether you're performing another action or not, just like ffxi, doac, lineage (1 & 2) and probably 90% of other mmos on the market.
    Now lets not forget DDO where you simply click the mouse button as fast as humanly possible to attack as fast as you can
    as for games that do these tasks client side it opens things up to third party utilities that seriously disrupt game balance
    as for ffxiv the manual attack system offered very little for what it did
    if you prefer button mashing cool, i personally don't care for it, and find it to be a hindrance on communication for players not using a chat client

    We still don't know what other changes are in store for the updated combat system, all we do know is auto attacks are coming, so till then, it's all just speculation, people fearing the worse, and wishful thinking.
    i know they have auto attacks, but people are supposedly inputing skills as fast as we can input autoattacks and skills with the stamina system. I never really played wow, so that is hearsay, but i can tell you in aion, i almost never saw an auto attack unless i went afk. In guild wars while it had an auto attack, i was constantly pressing skills.

    I dont so much prefer button mashing as i prefer controlling my charachters actions, for me the manual system was under utilized by many people. For pugilist i would say manual attacking did a lot, this may be because i low man, or solo often, and aim for the most difficult monsters which i get good sp for. But there is a huge difference in control and options between light strike, heavy strike, pummel, and flurry.

    I do agree that it makes it hard to communicate in battle with text, but I dont want the game to be built around my typing speed, because to be honest, the better we get at a game, the less we need to talk.

    Basically i prefer for the player to be constantly making descions, and having input in the battle, some prefer to sit back, give a broad strategy and interject rarely, i think that this should probably come down to a class selection difference, they should build different classes with different mechanics, that appeal to different types of players. either that or create an optional gambit like system, and a direct control system.

    seem like the only ways to appease both player types.


    that said, if it comes down to classes have different involvement levels, im saying i think pugilist should be one of the more involved classes. come on its martial arts, it should be a lot about technique, and adapting and reacting to your enemy.
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    Last edited by Physic; 06-03-2011 at 07:48 AM.