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  1. #1
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    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Akuun View Post
    That kinda goes against the whole reason for them wanting to implement auto-attack.
    The manual attacks require a lot more back and forth between client and server, where as auto-attack is like this.
    Client: I am engaged with x target.
    Server: You attack for x amount.
    Server: You attack for x amount.
    Server: You attack for x amount.
    Server: You attack for x amount.
    Client I have disengaged x target.

    The current system has client sending attacks for every server result.
    It's very inefficient from a bandwidth and processing aspect.
    uhhhh other games have no problem with this, i think they are instituting auto attack more to appease people who dont want to press buttons, or overpress the buttons.
    I hear wow, you almost never auto attack, Aion you were almost always using skills non stop, and it was able to be recreated even by private server users. Psu/pso had instant attacks (though this only had like 5 people in an instance in a time so i will let it slide) guild wars, was basically fast paced skill driven.

    I just dont think thier server problems are related to auto attack, or if they are, its a problem that other companies have solved.
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  2. #2
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    Quote Originally Posted by Physic View Post
    uhhhh other games have no problem with this, i think they are instituting auto attack more to appease people who dont want to press buttons, or overpress the buttons.
    I hear wow, you almost never auto attack, Aion you were almost always using skills non stop, and it was able to be recreated even by private server users. Psu/pso had instant attacks (though this only had like 5 people in an instance in a time so i will let it slide) guild wars, was basically fast paced skill driven.

    I just dont think thier server problems are related to auto attack, or if they are, its a problem that other companies have solved.
    WoW has auto attacks, and they go off whether you're performing another action or not, just like ffxi, doac, lineage (1 & 2) and probably 90% of other mmos on the market.
    Now lets not forget DDO where you simply click the mouse button as fast as humanly possible to attack as fast as you can
    as for games that do these tasks client side it opens things up to third party utilities that seriously disrupt game balance
    as for ffxiv the manual attack system offered very little for what it did
    if you prefer button mashing cool, i personally don't care for it, and find it to be a hindrance on communication for players not using a chat client

    We still don't know what other changes are in store for the updated combat system, all we do know is auto attacks are coming, so till then, it's all just speculation, people fearing the worse, and wishful thinking.
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  3. #3
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    Physic's Avatar
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    Bladed Arms
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    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Akuun View Post
    WoW has auto attacks, and they go off whether you're performing another action or not, just like ffxi, doac, lineage (1 & 2) and probably 90% of other mmos on the market.
    Now lets not forget DDO where you simply click the mouse button as fast as humanly possible to attack as fast as you can
    as for games that do these tasks client side it opens things up to third party utilities that seriously disrupt game balance
    as for ffxiv the manual attack system offered very little for what it did
    if you prefer button mashing cool, i personally don't care for it, and find it to be a hindrance on communication for players not using a chat client

    We still don't know what other changes are in store for the updated combat system, all we do know is auto attacks are coming, so till then, it's all just speculation, people fearing the worse, and wishful thinking.
    i know they have auto attacks, but people are supposedly inputing skills as fast as we can input autoattacks and skills with the stamina system. I never really played wow, so that is hearsay, but i can tell you in aion, i almost never saw an auto attack unless i went afk. In guild wars while it had an auto attack, i was constantly pressing skills.

    I dont so much prefer button mashing as i prefer controlling my charachters actions, for me the manual system was under utilized by many people. For pugilist i would say manual attacking did a lot, this may be because i low man, or solo often, and aim for the most difficult monsters which i get good sp for. But there is a huge difference in control and options between light strike, heavy strike, pummel, and flurry.

    I do agree that it makes it hard to communicate in battle with text, but I dont want the game to be built around my typing speed, because to be honest, the better we get at a game, the less we need to talk.

    Basically i prefer for the player to be constantly making descions, and having input in the battle, some prefer to sit back, give a broad strategy and interject rarely, i think that this should probably come down to a class selection difference, they should build different classes with different mechanics, that appeal to different types of players. either that or create an optional gambit like system, and a direct control system.

    seem like the only ways to appease both player types.


    that said, if it comes down to classes have different involvement levels, im saying i think pugilist should be one of the more involved classes. come on its martial arts, it should be a lot about technique, and adapting and reacting to your enemy.
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    Last edited by Physic; 06-03-2011 at 07:48 AM.

  4. #4
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    Quote Originally Posted by Physic View Post
    i know they have auto attacks, but people are supposedly inputing skills as fast as we can input autoattacks and skills with the stamina system. I never really played wow, so that is hearsay, but i can tell you in aion, i almost never saw an auto attack unless i went afk. In guild wars while it had an auto attack, i was constantly pressing skills.
    These games also depend on nothing but cool down timers, ffxiv has up to 3 conditions just for using an ability
    Stamina, cool down, mp or trigger (evasion, block etc), tp (tanaka went way overboard on the combat maths as well)

    I do agree that it makes it hard to communicate in battle with text, but I dont want the game to be built around my typing speed, because to be honest, the better we get at a game, the less we need to talk.
    Communication in a real strategy is key, my LS can down many of the world nm in mins because we are constantly communicating in chat. This is easier when soloing of doing low man, and leves are a joke with no more challenge than deciding who pulls.

    Basically i prefer for the player to be constantly making descions, and having input in the battle, some prefer to sit back, give a broad strategy and interject rarely, i think that this should probably come down to a class selection difference, they should build different classes with different mechanics, that appeal to different types of players. either that or create an optional gambit like system, and a direct control system.
    Button mashing, or lack of it, plays no part in strategy, managing your stamina, mp, tp etc is game basics,
    most seem to have trouble just doing that.

    seem like the only ways to appease both player types.
    If the game had started with auto-attacks we wouldn't even be having this conversation.
    I doubt we will see an option for manual or auto as it would create a balance issue.

    that said, if it comes down to classes have different involvement levels, im saying i think pugilist should be one of the more involved classes. come on its martial arts, it should be a lot about technique, and adapting and reacting to your enemy.
    I think you're confusing real life with a video game.
    Technique and adapting doesn't mean you have to spam attacks to achieve.

    Best suggestion I can give you for now is wait for 1.18 then decide if this game is for you, if not then I'm sure you'll find some game that meets your criteria.
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  5. #5
    Player
    Physic's Avatar
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    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Akuun View Post
    These games also depend on nothing but cool down timers, ffxiv has up to 3 conditions just for using an ability
    Stamina, cool down, mp or trigger (evasion, block etc), tp (tanaka went way overboard on the combat maths as well)



    Communication in a real strategy is key, my LS can down many of the world nm in mins because we are constantly communicating in chat. This is easier when soloing of doing low man, and leves are a joke with no more challenge than deciding who pulls.



    Button mashing, or lack of it, plays no part in strategy, managing your stamina, mp, tp etc is game basics,
    most seem to have trouble just doing that.



    If the game had started with auto-attacks we wouldn't even be having this conversation.
    I doubt we will see an option for manual or auto as it would create a balance issue.



    I think you're confusing real life with a video game.
    Technique and adapting doesn't mean you have to spam attacks to achieve.

    Best suggestion I can give you for now is wait for 1.18 then decide if this game is for you, if not then I'm sure you'll find some game that meets your criteria.
    Im just saying the vision i would want for the future of pug, last time i checked it was still unknown. You feel like your chosen pattern is the best for you, i prefer to mix it up, i think it would be better we both had the option to play how we feel.
    I basically think there is the type that prefers to sit back and adjust the strategy of their charachter, and the type that wants to be involved, i prefer to be involved. For my playstyle, i choose when to put up a defensive buff, when to just do a quick attack for tp gain, when to go into the heavy flurry style.

    Basically i think player interactivity with battle is entertaining, you may disagree, we'll see, But best suggestion i can give you is wait for 1.18 then decide if pug is for you, if not, im sure you ll find something that meets your criteria.
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