But what that proposes seems to negate auto attack. since pretty much all I ever use is flurry now.this is too simple for me, if anything id want it to go into a level of defense/offense thing like the man site has.
what your talking back will lead to a fairly inactive playstyle.
hopefully flurry will stay a skill, maybe you can only do it after certain conditions, or in a certain stance, but i would want to actively control it, defense isnt that important, most of the action in defensive mode comes from trying to tank/use reactive skills, but offensive role shouldnt be so automated.
more combos like heavy>flurry used to be please
well i mean they may choose to get rid of flurry, i hope they dont but its a very real possibility, but they can still have things that work off of combos, like, if you land a critical you can use this attack, and follow it with some other attack. Or if you are going with stances, something where you can shift from one stance to another, but only one way, like heavy stance>flurry stance> critical stance, and some skills only available in certain stances, Basically something more involved than only 2 stances. and some reaction or combo skills available or more common from certain stances, much like evades will happen more with defensive stance.
Its my personal opinion of course, but i prefer a more involved battle style, closer to what we have now, than what monk was like in FFXI battle wise. It really was the least interactive class before abyssea, now i dont really know how it plays.
Im not really sure what thier specific goal was with auto attack, so i cant say if this fits their vision, but honestly i would rather have manual flurry than auto attack, also the 2 stance thing will negate the balance you could sometimes get with like light strike> heavy strike> flurry> light strike, you basically go pure offense or pure defense.
well i mean they may choose to get rid of flurry, i hope they dont but its a very real possibility, but they can still have things that work off of combos, like, if you land a critical you can use this attack, and follow it with some other attack. Or if you are going with stances, something where you can shift from one stance to another, but only one way, like heavy stance>flurry stance> critical stance, and some skills only available in certain stances, Basically something more involved than only 2 stances. and some reaction or combo skills available or more common from certain stances, much like evades will happen more with defensive stance.
Its my personal opinion of course, but i prefer a more involved battle style, closer to what we have now, than what monk was like in FFXI battle wise. It really was the least interactive class before abyssea, now i dont really know how it plays.
Im not really sure what thier specific goal was with auto attack, so i cant say if this fits their vision, but honestly i would rather have manual flurry than auto attack, also the 2 stance thing will negate the balance you could sometimes get with like light strike> heavy strike> flurry> light strike, you basically go pure offense or pure defense.
in that case I agree, more reactive skills are needed to keep the battle system fresh. more when you evade, when you miss when you crit type skills
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